事件本版本新增

著名佣兵队长现身Capital

italian_renaissance_culture.8in_game/events/culture/culture_italian.txt:482
著名佣兵队长现身 …

Court Title收到消息,著名佣兵团指挥官Target Character 2已抵达Capital。凭借多次军事胜利的辉煌战绩,he/she的到来在Court Title内部引发了一场讨论:是否应趁其逗留Capital期间尝试争取his/her的效力。一旦Country陷入冲突,his/her的战斗能力或将起到决定性作用。

需要文艺复兴时代trigger地理大发现时代trigger意大利文化组trigger

定义in_game/events/culture/culture_italian.txt:482

483type = country_event
484title = italian_renaissance_culture.8.title 著名佣兵队长现身Capital
485desc = italian_renaissance_culture.8.desc Court Title收到消息,著名佣兵团指挥官Target Character 2已抵达Capital。凭借多次军事胜利的辉煌战绩,he/she的到来在Court Title内部引发了一场讨论:是否应趁其逗留Capital期间尝试争取his/her的效力。一旦Country陷入冲突,his/her的战斗能力或将起到决定性作用。
486outcome = neutral
488trigger = {
489culture = {
489has_culture_group = culture_group:italian_group
}
490OR = {
491current_age = age_2_renaissance
492current_age = age_3_discovery
}
494country_type = location
}
497illustration_tags = {
49810 = regular
49910 = interior
}
502immediate = {
504ruler_or_regent ?= {
505save_scope_as = target_character
}
507create_character = {
508adm = {
50
70
}
509dip = {
40
63
}
510mil = {
50
74
}
511age = {
30
43
}
512create_in_limbo = yes
514save_scope_as = target_character_2
515add_character_modifier = {
515years = -1
515mode = extend
}
}
}

选项

A雇佣Target Character 2以确保Country的安全。
522add_gold = {
523value = root.monthly_income_trade_and_tax
524multiply = -6
}
526scope:target_character_2 = {
526move_country = root
}
B我们不需要his/her的战争专长。
531add_prestige = prestige_weak_penalty (-5)
532hidden_effect = {
533kill_character_silently = scope:target_character_2
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明