事件本版本新增

建立欢乐之家

italian_renaissance_culture.28in_game/events/culture/culture_italian.txt:1807
建立欢乐之家

自在Country获得完全居留权以来,Target Artist已将其艺术理念传授给了Target Location众多人士。凭借his/her在Target Location的声望与影响力,Target Artist现正向Court Title申请财政支持,以筹建一所名为“欢乐之家”的新学院。

尽管所需投入不菲,但在Target Location创办这所艺术学校将显著提升Country Adjective在整个意大利地区的文化威望。

需要文艺复兴时代trigger地理大发现时代trigger艺术学校建筑option 1大学建筑option 2意大利文化组trigger

定义in_game/events/culture/culture_italian.txt:1807

1808type = country_event
1809title = italian_renaissance_culture.28.title 建立欢乐之家
1810desc = italian_renaissance_culture.28.desc 自在Country获得完全居留权以来,Target Artist已将其艺术理念传授给了Target Location众多人士。凭借his/her在Target Location的声望与影响力,Target Artist现正向Court Title申请财政支持,以筹建一所名为“欢乐之家”的新学院。

尽管所需投入不菲,但在Target Location创办这所艺术学校将显著提升Country Adjective在整个意大利地区的文化威望。
1811outcome = positive
1812fire_only_once = yes
1814trigger = {
1815culture = {
1815has_culture_group = culture_group:italian_group
}
1816OR = {
1817current_age = age_2_renaissance
1818current_age = age_3_discovery
}
1820exists = character:vittorino_da_feltre
1821character:vittorino_da_feltre ?= {
1822is_alive = yes
1823owner = ROOT
}
1825country_type = location
}
1828illustration_tags = {
182910 = regular
183010 = interior
}
1833immediate = {
1835ruler_or_regent ?= {
1836save_scope_as = target_character
}
1838character:vittorino_da_feltre ?= {
1839save_scope_as = target_artist
}
1841capital = {
1842save_scope_as = target_location
}
}

选项

A委托建立艺术学校!
1849add_research_progress = research_progress_severe_bonus (10)
1850add_gold = {
1851value = root.monthly_income_trade_and_tax
1852multiply = -2
}
1854if = {
1855limit = {
1856NOT = {
1857scope:target_location = {
1857has_building = building_type:art_school
}
}
}
1860scope:target_location = {
1861change_development = development_mild_bonus (0.5)
1862construct_building = {
1863building_type = building_type:art_school
1864cost_multiplier = 0
1865cost_multiplier_reason = "game_concept_event"
}
}
}
1869else = {
1870scope:target_location = {
1871change_development = development_extreme_bonus (2.5)
}
}
B主张将欢乐之家改建为一所新的大学。
1878add_research_progress = research_progress_extreme_bonus (15)
1879add_gold = {
1880value = root.monthly_income_trade_and_tax
1881multiply = -4
}
1883if = {
1884limit = {
1885NOT = {
1886scope:target_location = {
1886has_building = building_type:university
}
}
}
1889scope:target_location = {
1890change_development = development_mild_bonus (0.5)
1891construct_building = {
1892building_type = building_type:university
1893cost_multiplier = 0
1894cost_multiplier_reason = "game_concept_event"
}
}
}
1898else = {
1899scope:target_location = {
1900change_development = development_extreme_bonus (2.5)
}
}
C我们没有资金用于此项目。
1907add_prestige = prestige_weak_penalty (-5)
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