事件本版本新增

Target Artist

italian_renaissance_culture.27in_game/events/culture/culture_italian.txt:1731
…

尽管Target Artist此前已在意大利本土赢得了一定声誉,但自从he/she迁居Capital后,其声望更是遍及全Rank。许多上层人士十分认同his/her那种独特的世俗教育理念。虽然部分教士对his/her的教学方式颇有微词,但另一些人则力劝Target Character授予Target Artist永久居留权,允许his/her长驻Country。

需要威尼斯文化immediate意大利文化组trigger城市地点等级trigger大都市地点等级trigger集镇地点等级trigger天主教宗教immediate

定义in_game/events/culture/culture_italian.txt:1731

1732type = country_event
1733title = italian_renaissance_culture.27.title Target Artist
1734desc = italian_renaissance_culture.27.desc 尽管Target Artist此前已在意大利本土赢得了一定声誉,但自从he/she迁居Capital后,其声望更是遍及全Rank。许多上层人士十分认同his/her那种独特的世俗教育理念。虽然部分教士对his/her的教学方式颇有微词,但另一些人则力劝Target Character授予Target Artist永久居留权,允许his/her长驻Country。
1735outcome = neutral
1736fire_only_once = yes
1738trigger = {
1739culture = {
1739has_culture_group = culture_group:italian_group
}
1740current_year >= 1398
1741current_year <= 1444
1742capital = {
1743region = region:italy_region
1744OR = {
1745location_rank = location_rank:town
1746location_rank = location_rank:city
1747location_rank = location_rank:megalopolis
}
}
1750country_type = location
}
1753illustration_tags = {
175410 = regular
175510 = interior
}
1758immediate = {
1760ruler_or_regent ?= {
1761save_scope_as = target_character
}
1763create_character = {
1764first_name = name_victor
1765last_name = da_feltre
1766adm = {
70
80
}
1767dip = {
70
90
}
1768mil = {
50
60
}
1769culture = culture:venetian
1770birth_location = location:feltre
1771religion = religion:catholic
1772birth_date = 1378.1.1
1773create_in_limbo = yes
1774artist_skill = 0.75
1775artist = philosopher
1777script = vittorino_da_feltre
1778save_scope_as = target_artist
}
}

选项

A雇佣him/her!
1785add_gold = {
1786value = root.monthly_income_trade_and_tax
1787multiply = -3
}
1789change_societal_value = {
}
1790add_country_modifier = {
1790years = 20
1790mode = extend
}
1791scope:target_artist = {
1792add_character_modifier = {
1792years = -1
1792mode = extend
}
1793move_country = root
}
Bhis/her想法过于激进。
1799add_stability = stability_mild_bonus (7)
1800change_societal_value = {
}
1801hidden_effect = {
1802kill_character_silently = scope:target_artist
}
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