事件

Banking Location的银行家族

institution_events.41in_game/events/institution_events.txt:675
… 的银行家族

随着世界日渐变得更加复杂,我们对世界的理解也不断加深,经济学的重要性与日俱增。自然而然,那些渴望追求财富和权力的精明人士抓住机会创建企业和银行。

Banking Location的一个银行家族尤其声名鹊起,他们在这一领域取得了相当大的成功。他们的财富虽然引人注目,但已经成为我们对Banking Location控制权的一个威胁,因为在这座Banking Location Rank,他们的影响力与我们自身的影响力已经达到了分庭抗礼的程度。

需要银行系统思潮trigger市民社会阶级option 1, option 3

定义in_game/events/institution_events.txt:675

676type = country_event
677title = institution_events.41.title Banking Location的银行家族
678desc = institution_events.41.desc 随着世界日渐变得更加复杂,我们对世界的理解也不断加深,经济学的重要性与日俱增。自然而然,那些渴望追求财富和权力的精明人士抓住机会创建企业和银行。

Banking Location的一个银行家族尤其声名鹊起,他们在这一领域取得了相当大的成功。他们的财富虽然引人注目,但已经成为我们对Banking Location控制权的一个威胁,因为在这座Banking Location Rank,他们的影响力与我们自身的影响力已经达到了分庭抗礼的程度。
679outcome = neutral
680trigger = {
681knows_about_institution = institution:banking
682NOT = {
682has_embraced_institution = institution:banking
}
683any_neighbor_country = {
683has_embraced_institution = institution:banking
}
684any_owned_non_rural_location = {
685institution_progress:banking <= 50
686is_capital = no
}
}
689image = "gfx/interface/illustrations/institutions/banking.dds"
690immediate = {
691random_owned_non_rural_location = {
692limit = {
693institution_progress:banking <= 50
694is_capital = no
}
696save_scope_as = banking_location
}
}

选项

A随他们去吧。
702scope:banking_location = {
703change_institution_progress = {
}
704every_pop = {
705limit = {
706owner ?= root
707pop_type = pop_type:burghers
}
709add_pop_satisfaction = pop_satisfaction_extreme_bonus (0.25)
}
711change_control = control_mild_penalty (-0.1)
}
713ai_chance = {
714factor = 10
715modifier = {
716factor = 0
717average_control_in_home_region < 0.5
}
}
B确保我们控制Banking Location,但给予该家族一定程度的自主权。
723scope:banking_location = {
724change_institution_progress = {
}
}
726ai_chance = {
727factor = 10
}
C解散银行,没收他们的家产!
732scope:banking_location = {
733every_pop = {
734limit = {
735owner ?= root
736pop_type = pop_type:burghers
}
738add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
740change_control = control_mild_bonus (0.1)
}
742add_estate_satisfaction = {
}
744add_gold_to_estate = {
746value = {
746value = root.monthly_income_trade_and_tax
746multiply = -1
}
}
748scale = 1
}
749ai_chance = {
750factor = 10
751modifier = {
752factor = 0
753monthly_balance > 0
754num_loans = 0
}
}
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