事件

Target Location的朗朗布道声

hussite_flavor.8in_game/events/religion/hussite_flavor.txt:581
… 的朗朗布道声

柔和的清晨,金色的黄昏,Target Location街区的空气中弥漫着天使般俏皮的布道声。恳求和虔诚的歌声,神性的优雅展示,在我们的圣地经常上演。然而,今天的布道是以“新觉之爱与专能”为主题的。因此,当地居民希望将其奉献出来,以示对爱的认可。

需要胡斯派宗教option 1, trigger

定义in_game/events/religion/hussite_flavor.txt:581

582type = country_event
583title = hussite_flavor.7.title Target Location的朗朗布道声
584desc = hussite_flavor.7.desc 柔和的清晨,金色的黄昏,Target Location街区的空气中弥漫着天使般俏皮的布道声。恳求和虔诚的歌声,神性的优雅展示,在我们的圣地经常上演。然而,今天的布道是以“新觉之爱与专能”为主题的。因此,当地居民希望将其奉献出来,以示对爱的认可。
585outcome = neutral
586trigger = {
587religion = religion:hussite
588any_owned_location = {
}
}
593illustration_tags = {
59410 = angry
59510 = exterior
}
598immediate = {
600random_owned_location = {
604save_scope_as = target_location
}
}

选项

A我们必须介入。
611scope:target_location = {
612every_pop = {
613limit = {
614owner = root
615NOT = {
615religion = religion:hussite
}
}
617add_pop_satisfaction = {
618value = "root.estate_power(estate_type:clergy_estate)"
619max = 0.75
620multiply = 1.5
621multiply = -1
}
}
}
626add_government_power = {
627value = "root.estate_power(estate_type:clergy_estate)"
628min = 3
629max = 15
630multiply = -1
}
B教士事务不归我们管。
637add_estate_satisfaction = {
638value = {
639value = "root.estate_power(estate_type:clergy_estate)"
640min = 0.15
641max = 0.5
642multiply = -1
}
}
645add_stability = stability_weak_penalty (-2.5)
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