事件

模范传教士

hussite_flavor.13in_game/events/religion/hussite_flavor.txt:988

Target Location一位魅力非凡的胡斯派传教士已开始支持与我们的教义相去甚远的观点。一些人认为him/her极具远见,但还有些人担心he/she会制造分裂。教士对他们在此事上的立场一向直言不讳,但我们也有理由担心,如果我们与这样一位影响力极高的人物站在对立面会激起当地人的不满。

需要胡斯派宗教immediate, option 1, option 2, option 3

定义in_game/events/religion/hussite_flavor.txt:988

989type = country_event
990title = hussite_flavor.13.title 模范传教士
991desc = hussite_flavor.13.desc Target Location一位魅力非凡的胡斯派传教士已开始支持与我们的教义相去甚远的观点。一些人认为him/her极具远见,但还有些人担心he/she会制造分裂。教士对他们在此事上的立场一向直言不讳,但我们也有理由担心,如果我们与这样一位影响力极高的人物站在对立面会激起当地人的不满。
992outcome = neutral
993trigger = {
994religion_percentage_in_country(religion:hussite) > 0
}
997immediate = {
998random_owned_location = {
999limit = {
999any_pop = {
999religion = religion:hussite
}
}
1000save_scope_as = target_location
}
1003create_character = {
1004birth_location = scope:target_location
1006female = no
1007min_age = 30
1008religion = religion:hussite
1009adm = {
20
100
}
1010dip = {
20
100
}
1011mil = {
20
100
}
1012save_scope_as = target_character
1013create_in_limbo = yes
}
1016if = {
1017limit = {
1017religion != religion:hussite
}
1018scope:target_location = {
1019ordered_pop = {
1020limit = {
1021owner = root
1022religion = religion:hussite
}
1024order_by = pop_size
1025check_range_bounds = no
1026max = 1
1027save_scope_as = target_pop
}
}
}
}

选项

Ahis/her的口才对我们有用。
1036scope:target_character = {
1036move_country = root
}
1037if = {
1038limit = {
1038religion = religion:hussite
}
1039add_estate_satisfaction = {
}
}
1044else = {
1045change_societal_value = {
}
1050add_estate_satisfaction = {
}
}
B让him/her滚蛋。
1059custom_tooltip = {
1060text = target_character_disappears Target Character会消失无踪
1061kill_character_silently = scope:target_character
}
1063if = {
1064limit = {
1064religion = religion:hussite
}
1065add_estate_satisfaction = {
}
1069change_societal_value = {
}
}
1074else = {
1075add_estate_satisfaction = {
}
}
C是时候清洗Target Location的异端了。
1085trigger = {
1085religion != religion:hussite
}
1087custom_tooltip = {
1088text = target_character_disappears Target Character会消失无踪
1089kill_character_silently = scope:target_character
}
1092add_estate_satisfaction = {
}
1097scope:target_pop = {
1098add_pop_satisfaction = pop_satisfaction_severe_penalty (-0.15)
1099split_pop = {
1100fraction = 0.5
1101religion = root.religion
}
}
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