事件本版本变更

Target Location的无政府状态

hook_and_cod_wars.1in_game/events/disaster/hook_and_cod_wars.txt:57
… 的无政府状态

当贵族为其青睐的宣称者而战时,Target Location的乡村陷入了彻底的无政府状态。这给了我们从最薄弱之处打击贵族的绝佳机会,我们可以将平民纳入麾下,并暂时授予他们额外的权威。

需要城市地点等级immediate, trigger大都市地点等级immediate, trigger集镇地点等级immediate, trigger农民社会阶级option 2

定义in_game/events/disaster/hook_and_cod_wars.txt:57

58type = country_event
59category = disaster_event
60title = {
61first_valid = {
62triggered_desc = {
63trigger = {
63exists = scope:target_location
}
64desc = hook_and_cod_wars.1.title Target Location的无政府状态
}
66triggered_desc = {
67trigger = {
67always = yes
}
68desc = hook_and_cod_wars.1.title.fallback 地方上的无政府状态
}
}
}
72image = "gfx/interface/illustrations/disaster/succession_crisis.dds"
73desc = {
74first_valid = {
75triggered_desc = {
76trigger = {
76has_variable = hacw_sided_with_hook
}
77desc = hook_and_cod_wars.1.desc.hook 当贵族为其青睐的宣称者而战时,Target Location的乡村陷入了彻底的无政府状态。这给了我们从最薄弱之处打击贵族的绝佳机会,我们可以将平民纳入麾下,并暂时授予他们额外的权威。
}
79triggered_desc = {
80trigger = {
80has_variable = hacw_sided_with_cod
}
81desc = hook_and_cod_wars.1.desc.cod 当贵族为其青睐的宣称者而战时,Target Location的乡村陷入了彻底的无政府状态。平民拒绝缴纳贡赋,我们贵族赢得战争所需的资源减少了。维护我们的权威能解决这个问题,但农民的动乱可能会成为我们的威胁……
}
83triggered_desc = {
84trigger = {
84always = yes
}
85desc = hook_and_cod_wars.1.desc 当贵族为其青睐的宣称者而战时,Target Location的乡村陷入了彻底的无政府状态。
}
}
}
89outcome = neutral
90trigger = {
91any_owned_location = {
92NOT = {
92location_rank = location_rank:town
}
93NOT = {
93location_rank = location_rank:city
}
94NOT = {
94location_rank = location_rank:megalopolis
}
}
}
97immediate = {
98random_owned_location = {
99limit = {
100NOT = {
100location_rank = location_rank:town
}
101NOT = {
101location_rank = location_rank:city
}
102NOT = {
102location_rank = location_rank:megalopolis
}
}
104save_scope_as = target_location
}
}

选项

A授予平民更多自治权。
110if = {
111limit = {
111exists = scope:target_location
}
112scope:target_location = {
112change_control = control_extreme_penalty (-0.33)
}
}
115faction = hook
116math = add
117value = 1
}
B维护我们的权威。
123if = {
124limit = {
124exists = scope:target_location
}
125scope:target_location = {
126every_pop = {
127limit = {
128owner = root
129pop_type = pop_type:peasants
}
131add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
}
}
}
136faction = cod
137math = add
138value = 1
}
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