事件

恒河葬礼

hindu_events.2401in_game/events/religion/hindu_events.txt:1993
恒河葬礼

Country的前代统治者Target Last Ruler,恒河女神的追随者不久前去世了。葬仪之后,his/her骨灰和撒入圣河的遗愿被一起留给了Target Ruler。

Country土地一直受到从中穿过的圣河的恩赐,因此这并不是一个艰难的任务。然而,葬礼依然会花费一些时间,让你不得不暂时离开作为Ruler TitleTarget Ruler的职责。

需要犍尼萨静态修正trigger思考死亡静态修正triggerganga_funeral变量trigger

定义in_game/events/religion/hindu_events.txt:1993

1994type = country_event
1995title = hindu_events.2401.title 恒河葬礼
1996desc = {
1997first_valid = {
1998triggered_desc = {
1999desc = hindu_events.2401.desc_presence Country的前代统治者Target Last Ruler,恒河女神的追随者不久前去世了。葬仪之后,his/her骨灰和撒入圣河的遗愿被一起留给了Target Ruler。

Country土地一直受到从中穿过的圣河的恩赐,因此这并不是一个艰难的任务。然而,葬礼依然会花费一些时间,让你不得不暂时离开作为Ruler TitleTarget Ruler的职责。
2000trigger = {
2000has_presence_in = region:bengal_region
}
}
2002triggered_desc = {
2003desc = hindu_events.2401.desc Country的前代统治者Target Last Ruler,恒河女神的追随者不久前去世了。葬仪之后,his/her骨灰和撒入圣河的遗愿被一起留给了Target Ruler。

虽然我们敬仰恒河,但恒河本身并不流经Country。将骨灰送往恒河会花费一些时间,但这也将是我们加深对恒河女神了解的一个机会。
2004trigger = {
2004always = yes
}
}
}
}
2008outcome = neutral
2010trigger = {
2011has_variable = ganga_funeral
2012has_ruler = yes
2013ruler = {
2014NOT = {
2014has_character_modifier = hindu_ganesha
}
}
2016exists = previous_ruler
2017previous_ruler = {
2018has_character_modifier = thinking_about_death
}
}
2022illustration_tags = {
202310 = interior
202410 = regular
}
2027immediate = {
2029ruler = {
2029save_scope_as = target_ruler
}
2030previous_ruler = {
2030save_scope_as = target_last_ruler
}
2031remove_variable = ganga_funeral
}

选项

ATarget Ruler将亲自前往恒河朝圣,以确保骨灰安全到达。
2036trigger = {
2036NOT = {
2036has_presence_in = region:bengal_region
}
}
2037scale = -2.40
}
2038ruler = {
2038add_character_modifier = {
2038months = 12
2038mode = add_and_extend
}
}
2039trigger_event_silently = {
2039months = 12
}
2040add_government_power = government_power_weak_bonus (2.5)
2041hidden_effect = {
2042ruler = {
2042set_variable = performing_funeral
}
}
B这是一个与恒河女神沟通的绝佳机会。
2047trigger = {
2047has_presence_in = region:bengal_region
}
2048scale = -1.20
}
2049trigger_event_silently = {
2049days = 20
}
2050add_government_power = government_power_weak_bonus (2.5)
2051hidden_effect = {
2052ruler = {
2052set_variable = performing_funeral
}
}
C将骨灰撒入临近的河流。
2057trigger = {
2057NOT = {
2057has_presence_in = region:bengal_region
}
}
2058add_prestige = prestige_mild_penalty (-10)
D我们没有时间来哀伤。
2062trigger = {
2062has_presence_in = region:bengal_region
}
2063add_prestige = prestige_mild_penalty (-10)
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明