事件

Target God要求献祭

hellenism_religion.29in_game/events/religion/hellenism_religion.txt:2475
… 要求献祭

祭司们面色凝重地到来,言辞迫切,坚称神明的不悦笼罩着我们的Flavor Rank。他们声称征兆已然清晰,唯有向Target God献祭,方能在灾祸降临前重获眷顾。

金钱是最简单的供奉,自可毫不犹豫地奉上,然而神明鲜少仅因钱币而满足。若我们选择更为贵重的祭品,或许能赢得更多恩宠,却也会在这片土地上留下伤痕,而百姓将铭记是何人下达了此令。

需要Fate of the PhoenixDLCtrigger希腊多神教宗教trigger太一论宗教信条trigger

定义in_game/events/religion/hellenism_religion.txt:2475

2476type = country_event
2477title = hellenism_religion.29.title Target God要求献祭
2478desc = hellenism_religion.29.desc 祭司们面色凝重地到来,言辞迫切,坚称神明的不悦笼罩着我们的Flavor Rank。他们声称征兆已然清晰,唯有向Target God献祭,方能在灾祸降临前重获眷顾。

金钱是最简单的供奉,自可毫不犹豫地奉上,然而神明鲜少仅因钱币而满足。若我们选择更为贵重的祭品,或许能赢得更多恩宠,却也会在这片土地上留下伤痕,而百姓将铭记是何人下达了此令。
2479outcome = neutral
2481illustration_tags = {
248210 = regular
248310 = interior
}
2486trigger = {
2489religious_influence > religious_influence_mild_bonus (10)
2490NOT = {
2490has_religious_aspect = religious_aspect:monism_aspect
}
}
2493immediate = {
2495random_current_gods = {
2495save_scope_as = target_god
}
}

选项

A献上黄金。
2501scale = -1.5
}
2503add_religious_influence = religious_influence_mild_bonus (10)
2504add_estate_satisfaction = {
}
B让这片土地承受这份重担。
2513trigger = {
2514any_province = {
2514province_prosperity > 0
}
}
2517ordered_province = {
2518limit = {
2518province_prosperity > 0
}
2519order_by = {
2520value = population
2521multiply = province_prosperity
}
2523max = 1
2524check_range_bounds = no
2526every_location_in_province = {
2527change_prosperity = {
2528value = {
2529add = prosperity
2530multiply = 0.25
2531min = 0.1
2532multiply = -1
}
}
}
}
2538add_religious_influence = religious_influence_severe_bonus (15)
C拒绝此要求。
2544add_religious_influence = religious_influence_mild_penalty (-10)
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