事件

恐惧与饥荒

hellenism_religion.19in_game/events/religion/hellenism_religion.txt:1762
恐惧与饥荒

恐慌比瘟疫传播得更快。一处歉收,一次离奇灾祸,顷刻间人人都成了带来凶兆的预言者。尽管我们竭力安抚民众,但似乎只需累积足够多的坏征兆,便能让整个社区陷入恐慌。

祭司认为必须引导这种恐惧,否则它将演变为反抗。Target Province的人民向我们寻求确定性,即便这种确定性需要付出代价。

需要Fate of the PhoenixDLCtrigger希腊多神教宗教trigger饥馑与歉收静态修正immediate

定义in_game/events/religion/hellenism_religion.txt:1762

1763type = country_event
1764title = hellenism_religion.19.title 恐惧与饥荒
1765desc = hellenism_religion.19.desc 恐慌比瘟疫传播得更快。一处歉收,一次离奇灾祸,顷刻间人人都成了带来凶兆的预言者。尽管我们竭力安抚民众,但似乎只需累积足够多的坏征兆,便能让整个社区陷入恐慌。

祭司认为必须引导这种恐惧,否则它将演变为反抗。Target Province的人民向我们寻求确定性,即便这种确定性需要付出代价。
1766outcome = neutral
1768illustration_tags = {
176910 = angry
177010 = interior
}
1773trigger = {
}
1778immediate = {
1781ordered_province = {
1782limit = {
1782province_food_percentage > 0
}
1783order_by = {
1784value = province_food_percentage
1785if = {
1786limit = {
1786has_province_modifier = famine_and_bad_crops_modifier
}
1787multiply = 0.01
}
}
1790max = 15
1791check_range_bounds = no
1792add_to_list = hellenism_religion_19_list
}
1795random_in_list = {
1796list = hellenism_religion_19_list
1798save_scope_as = target_province
}
}

选项

A让土地承担代价。
1805scope:target_province = {
1806change_province_food_percentage = -1
1807add_province_modifier = {
1810mode = replace
}
}
B进行安抚,减轻冲击。
1817trigger = {
1817religious_influence > religious_influence_mild_bonus (10)
}
1819add_religious_influence = religious_influence_mild_penalty (-10)
1821scope:target_province = {
1822change_province_food_percentage = -0.33
1823add_province_modifier = {
1826mode = replace
1827size = {缩放修正
1828value = 1
1829subtract = {
1830value = 0.5
1831desc = sacrifice_to_the_gods 安抚诸神
}
}
}
}
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