事件

Target Province忽视了Target God

hellenism_religion.14in_game/events/religion/hellenism_religion.txt:1334
… 忽视了 …

来自Target Province的消息令人不安。Target God的礼仪被忽视,祭献延误,信徒抱怨神庙之门不再如往常般开启。

无论是懒惰、贫困,还是暗中的抗拒,其实都不重要。一旦传出神明被忽视的说法,一切不幸都会被归咎于神意。祭司要求采取行动,而Target Province正等待我们的裁决。

需要神庙建筑immediateFate of the PhoenixDLCtrigger希腊多神教宗教trigger太一论宗教信条trigger

定义in_game/events/religion/hellenism_religion.txt:1334

1335type = country_event
1336title = hellenism_religion.14.title Target Province忽视了Target God
1337desc = hellenism_religion.14.desc 来自Target Province的消息令人不安。Target God的礼仪被忽视,祭献延误,信徒抱怨神庙之门不再如往常般开启。

无论是懒惰、贫困,还是暗中的抗拒,其实都不重要。一旦传出神明被忽视的说法,一切不幸都会被归咎于神意。祭司要求采取行动,而Target Province正等待我们的裁决。
1338outcome = neutral
1340illustration_tags = {
134110 = angry
134210 = exterior
}
1345trigger = {
1348any_current_gods = {
1348count > 0
}
1349NOT = {
1349has_religious_aspect = religious_aspect:monism_aspect
}
}
1352immediate = {
1355random_current_gods = {
1355save_scope_as = target_god
}
1356random_province = {
1357limit = {
1357province_capital = {
1357proximity > 0
}
}
1358save_scope_as = target_province
1360if = {
1361limit = {
1362any_location_in_province = {
1362has_building = building_type:temple
}
}
1364ordered_location_in_province = {
1365limit = {
1365has_building = building_type:temple
}
1366order_by = population
1367max = 1
1368check_range_bounds = no
1369save_scope_as = target_location
}
}
}
}

选项

A以强制手段征收祭献。
1379custom_tooltip = {
1380text = pops_in_target_province_mild_pop_satisfaction_malus_tt 我们在Target Province的人群会获得pop satisfaction mild penalty人群满意度
1382scope:target_province = {
1383every_location_in_province = {
1384every_pop = {
1385limit = {
1385owner = root
}
1386add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
}
}
1391if = {
1392limit = {
1392exists = scope:target_location
}
1393scope:target_location = {
1394random_list = {
13951 = {
1396show_chance = no
1397desc = riots_destroy_temple_desc 人群变得暴烈,神殿成为攻击目标。黎明时,只剩焦黑的石块。
1398destroy_building = "building(building_type:temple|prev)"
1399change_prosperity = prosperity_extreme_penalty (-0.3)
}
14011 = {
1402show_chance = no
1403desc = riots_cause_minimal_damage_desc 街头骚动不断,但最坏的情况得以避免。
1405change_prosperity = prosperity_weak_penalty (-0.1)
}
}
}
}
1411add_religious_influence = religious_influence_weak_bonus (5)
B我们不会以鞭子统治。
1416add_religious_influence = religious_influence_weak_penalty (-5)
1418add_estate_satisfaction = {
}
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