事件

慰灵战争

haudenosaunee.2in_game/events/culture/haudenosaunee.txt:157
慰灵战争

劫掠周围村庄的人口以补充我们逝去的同胞已经成为了我们民族的一项传统。部族里的母亲们要求我们发动一场“慰灵战争”以抚慰她们最近失去了孩子的痛苦,接受这样合理的要求是我们的天职。

在这个漆黑深沉的夜里,我们的战士成功袭击了Target Location,并在一片混乱中劫走了相当数量的当地人。

需要慰灵战争革新trigger霍迪诺肖尼文化组trigger

定义in_game/events/culture/haudenosaunee.txt:157

158type = country_event
159title = haudenosaunee.2.title 慰灵战争
160desc = haudenosaunee.2.desc 劫掠周围村庄的人口以补充我们逝去的同胞已经成为了我们民族的一项传统。部族里的母亲们要求我们发动一场“慰灵战争”以抚慰她们最近失去了孩子的痛苦,接受这样合理的要求是我们的天职。

在这个漆黑深沉的夜里,我们的战士成功袭击了Target Location,并在一片混乱中劫走了相当数量的当地人。
161outcome = neutral
163trigger = {
164culture = {
164has_culture_group = culture_group:haudenosaunee_group
}
165has_advance = mourning_wars
166at_war = yes
167any_country_at_war_with = {
168OR = {
169country_type = pop
170any_owned_location = {
171controller = root
172population > 0
}
}
}
}
178illustration_tags = {
17910 = armed
18010 = exterior
}
183immediate = {
185if = {
186limit = {
187any_country_at_war_with = {
188country_type = location
189any_owned_location = {
190controller = root
191population > 0
}
}
}
195random_country_at_war_with = {
196limit = {
197country_type = location
198any_owned_location = {
199controller = root
200population > 0
}
}
203random_owned_location = {
204limit = {
205controller = root
206population > 0
}
208ordered_pop = {
209order_by = pop_size
210max = 1
211save_scope_as = target_pop
}
213save_scope_as = target_location
}
}
}
217else = {
218random_country_at_war_with = {
219limit = {
220country_type = pop
}
222random_owned_nomad_pop = {
223save_scope_as = target_pop
224location = {
225save_scope_as = target_location
}
}
}
}
230if = {
231limit = {
231country_type = location
}
232random_owned_location = {
233save_scope_as = our_location
}
}
236else = {
237random_owned_nomad_pop = {
238location = {
239save_scope_as = our_location
}
}
}
}

选项

A我们应该抓些俘虏。
247scope:our_location = {
248add_pop = {
249type = pop_type:slaves
250culture = scope:target_pop.culture
251religion = scope:target_pop.religion
252literacy = scope:target_pop.pop_literacy
253size = {
254value = scope:target_pop.pop_size
255multiply = 0.01
256max = 0.5
}
}
}
260scope:target_pop = {
261add_pop_size = {
262value = {
263value = pop_size
264multiply = 0.01
265max = 0.5
}
267multiply = -1
}
}
B让他们知道我们本可以抓走他们就行了。
275add_prestige = prestige_weak_bonus (5)
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