事件

Target Location值得一场……?

french_wars_religion.4in_game/events/disaster/french_wars_religion.txt:376
… 值得一场…?

过去十年间,武装宗教冲突在Country肆虐,持续削弱国家的稳定,并且未见任何解决迹象。这些长期争斗给民众带来了巨大苦难,同时侵蚀了社会根基。动荡的核心正是首都本身,这里聚集着宗教狂热分子与异端分子,他们不断利用分裂手段挑战Target Character的权威。

尽管面临重重挑战,仍有一线希望。有人提议,Target Character通过一次团结之举,有望成为和平的催化剂。若在Target Location举办一场盛大且包容的弥撒,he/she便能化解交战派系之间的分歧。

这一象征性的和解行动可能激发对话、促进理解,并引导各方迈向互利的解决方案。此举不仅重申Target Character的权威,也标志着结束本土无谓流血的重要一步。

需要基督教宗教组option 1, option 2, option 3属灵 vs 人文社会价值观trigger宽容特质option 1狂热特质option 1

定义in_game/events/disaster/french_wars_religion.txt:376

377type = country_event
378category = disaster_event
379title = french_wars_religion.4.title Target Location值得一场……?
380desc = french_wars_religion.4.desc 过去十年间,武装宗教冲突在Country肆虐,持续削弱国家的稳定,并且未见任何解决迹象。这些长期争斗给民众带来了巨大苦难,同时侵蚀了社会根基。动荡的核心正是首都本身,这里聚集着宗教狂热分子与异端分子,他们不断利用分裂手段挑战Target Character的权威。

尽管面临重重挑战,仍有一线希望。有人提议,Target Character通过一次团结之举,有望成为和平的催化剂。若在Target Location举办一场盛大且包容的弥撒,he/she便能化解交战派系之间的分歧。

这一象征性的和解行动可能激发对话、促进理解,并引导各方迈向互利的解决方案。此举不仅重申Target Character的权威,也标志着结束本土无谓流血的重要一步。
381outcome = neutral
382fire_only_once = yes
383image = "gfx/interface/illustrations/disaster/religious_turmoil.dds"
384historical_info = french_wars_religion.4.historical_info “巴黎值得一场弥撒”这一说法特别指的是1593年发生的历史事件:原为胡格诺派信徒亨利四世为了获得法国王位继承权而改信了天主教。当时的法兰西正深陷宗教战争的泥潭之中,国家迫切需要一位天主教君主来恢复稳定。亨利四世敏锐地意识到了这一点,因此,他决定改变自己的信仰,以此彰显其将法兰西的和平看得比个人的信仰更重要的态度。他的这一实用主义决策,不仅确保了他的统治合法性,更为后来1598年颁布《南特敕令》打下了基础,该敕令为新教徒提供了有限的宗教宽容。
385trigger = {
386OR = {
387capital.province = {
388religion_percentage = {
389religion = root.religion
390value <= 0.75
}
}
}
}
397immediate = {
398capital = {
399save_scope_as = target_location
400province = {
400save_scope_as = target_province
}
}
402ruler_or_regent = {
402save_scope_as = target_character
}
}

选项

ATarget Location值得一场弥撒。
409historical_option = yes
411custom_tooltip = {
412text = pops_target_province_gain_sat_based_on_religion_a_tt 我们位于Target Province的Religion人群会失去pop satisfaction extreme penalty人群满意度,而信奉其他基督教信仰的人群会获得pop satisfaction ultimate bonus人群满意度
413scope:target_province = {
414every_location_in_province = {
415every_pop = {
416limit = {
417owner = root
418NOT = {
418religion = root.religion
}
419religion.group = religion_group:christian
}
421add_pop_satisfaction = pop_satisfaction_ultimate_bonus (0.5)
}
423every_pop = {
424limit = {
425owner = root
426religion = root.religion
}
428add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
}
434if = {
435limit = {
436scope:target_character = {
437NOT = {
437religion = root.religion
}
}
}
440scope:target_character = {
440change_character_religion = root.religion
}
}
442if = {
443limit = {
444scope:target_character = {
444has_trait = zealot
}
}
446scope:target_character = {
447remove_trait = trait:zealot
448if = {
449limit = {
450NOT = {
450has_trait = tolerant
}
}
452add_trait = trait:tolerant
}
}
}
456else_if = {
457limit = {
458scope:target_character = {
459num_of_traits < 3
460NOT = {
460has_trait = tolerant
}
}
}
463scope:target_character = {
463add_trait = trait:tolerant
}
}
466change_societal_value = {
}
471add_stability = stability_mild_penalty (-7)
472add_estate_satisfaction = {
}
B但愿如此。
481custom_tooltip = {
482text = pops_target_province_gain_sat_based_on_religion_b_tt 我们位于Target Province的Religion人群会失去pop satisfaction mild penalty人群满意度,而信奉其他基督教信仰的人群会获得pop satisfaction extreme bonus人群满意度
483scope:target_province = {
484every_location_in_province = {
485every_pop = {
486limit = {
487owner = root
488NOT = {
488religion = root.religion
}
489religion.group = religion_group:christian
}
491add_pop_satisfaction = pop_satisfaction_extreme_bonus (0.25)
}
493every_pop = {
494limit = {
495owner = root
496religion = root.religion
}
498add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
}
}
504change_societal_value = {
}
C绝不!让血与火审判异端!
513custom_tooltip = {
514text = pops_target_province_gain_sat_based_on_religion_c_tt 我们位于Target Province的Religion人群会获得pop satisfaction extreme bonus人群满意度,而信奉其他基督教信仰的人群会失去pop satisfaction ultimate penalty人群满意度
515scope:target_province = {
516every_location_in_province = {
517every_pop = {
518limit = {
519owner = root
520NOT = {
520religion = root.religion
}
521religion.group = religion_group:christian
}
523add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
}
525every_pop = {
526limit = {
527owner = root
528religion = root.religion
}
530add_pop_satisfaction = pop_satisfaction_extreme_bonus (0.25)
}
}
}
}
536change_societal_value = {
}
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