事件

Target Location墙

flavor_zzz.1in_game/events/DHE/flavor_zzz.txt:3
… 墙

随着我们在几内亚的冲突日益激烈,Target Location不仅成为了文化中心,也成为了冲突中心。为此,Target Character希望以his/her的名字建造城墙,确保Target Location Rank永不陷落。

需要扎造国家dynamic historical event.tag

定义in_game/events/DHE/flavor_zzz.txt:3

4type = country_event
5title = flavor_zzz.1.title Target Location墙
6desc = flavor_zzz.1.desc 随着我们在几内亚的冲突日益激烈,Target Location不仅成为了文化中心,也成为了冲突中心。为此,Target Character希望以his/her的名字建造城墙,确保Target Location Rank永不陷落。
7outcome = neutral
9fire_only_once = yes
10dynamic_historical_event = {
11tag = ZZZ
12from = 1400.1.1
13to = 1821.1.1
14monthly_chance = 1
}
17trigger = {
18ruler_or_regent ?= {
19is_female = yes
}
21location:zazzau.owner ?= root
}
24illustration_tags = {
2510 = regular
2610 = exterior
}
29immediate = {
31location:zazzau = {
32save_scope_as = target_location
}
35ruler_or_regent ?= {
36save_scope_as = target_character
}
}

选项

A让我们保护Target Location。
43scope:target_location = {
44construct_building = {
45building_type = building_type:zazzau_walls
}
}
49add_army_tradition = army_tradition_mild_bonus (5)
B没这个必要。
55add_prestige = prestige_mild_penalty (-10)
56change_societal_value = {
}
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