事件

忠诚的考验

flavor_zaz.1000in_game/events/DHE/flavor_zaz.txt:200
忠诚的考验

尽管Country许多人满足于Target Country Adjective的统治,但Target Character和Ruler Or Regent之间存在小小的分歧,导致Court Title中大部分人希望寻找新的靠山。其中一个选择是Target Country2,他们希望将我们的哥萨克招募进军队中,作为条件,他们会支持我们拜托当前的统治。

需要扎波罗热国家dynamic historical event.tag波兰‑立陶宛可成立国家trigger俄罗斯可成立国家trigger

定义in_game/events/DHE/flavor_zaz.txt:200

201type = country_event
202title = flavor_zaz.1000.title 忠诚的考验
203desc = flavor_zaz.1000.desc 尽管Country许多人满足于Target Country Adjective的统治,但Target Character和Ruler Or Regent之间存在小小的分歧,导致Court Title中大部分人希望寻找新的靠山。其中一个选择是Target Country2,他们希望将我们的哥萨克招募进军队中,作为条件,他们会支持我们拜托当前的统治。
204outcome = neutral
206dynamic_historical_event = {
207tag = ZAZ
208from = 1580.1.1
209to = 1700.1.1
210monthly_chance = 3
}
213fire_only_once = yes
215trigger = {
216is_subject_of = c:PLC
217country_exists = c:RUS
218c:RUS ?= {
219is_subject = no
220at_war = no
}
222liberty_desire >= 75
}
225illustration_tags = {
22610 = regular
22710 = interior
}
230immediate = {
232c:PLC = {
233save_scope_as = target_country
234ruler_or_regent ?= {
235save_scope_as = target_character
}
}
239c:RUS = {
240save_scope_as = target_country2
241ruler_or_regent ?= {
242save_scope_as = target_character2
}
}
246save_scope_as = target_country3
247ruler_or_regent ?= {
248save_scope_as = target_character3
}
}

选项

A我们应该向他们求助。
255ai_chance = {
256base = 40
257modifier = {
258factor = 2
259scope:target_country.stability < -10
}
262modifier = {
263factor = 8
264scope:target_country2.army_size < scope:target_country.army_size
}
267modifier = {
268factor = 2
269opinion = {
270target = scope:target_country
271value > 0
}
}
}
276scope:target_country2 = {
277trigger_event_non_silently = flavor_zaz.1001
}
280custom_tooltip = zaz_russia_will_declare_war_if_they_accept_tt 如果Target Country2接受我们的提议,我们会成为他们的附庸并向Target Country宣战
B即使有Target Character2的支持,和Target Country对抗也太危险了。
286ai_chance = {
287base = 60
}
290add_liberty_desire = liberty_desire_mild_minus (-10)
292custom_tooltip = zaz_no_rebellion_tt 我们会选择不反抗Target Country
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