事件本版本变更

Target Location的潜力

flavor_vol.3in_game/events/DHE/flavor_vol.txt:165
… 的潜力

红鲁塞尼亚中心的Target Location,作为一座Target Location Rank,完全有潜力成为我们Flavor Rank的核心区域。遗憾的是,当地居民缺乏改善条件的资金。我们可以通过新兴市镇法授予的特权,再加上我们的额外投资,来提升Target Location的吸引力。

需要沃里尼亚国家dynamic historical event.tag乡村地点等级option 1, option 3集镇地点等级option 3

定义in_game/events/DHE/flavor_vol.txt:165

166type = country_event
167title = flavor_vol.3.title Target Location的潜力
168desc = flavor_vol.3.desc 红鲁塞尼亚中心的Target Location,作为一座Target Location Rank,完全有潜力成为我们Flavor Rank的核心区域。遗憾的是,当地居民缺乏改善条件的资金。我们可以通过新兴市镇法授予的特权,再加上我们的额外投资,来提升Target Location的吸引力。
169outcome = neutral
171fire_only_once = yes
173dynamic_historical_event = {
174tag = VOL
175tag = HAL
176tag = KIE
177from = 1360.1.1
178to = 1460.1.1
179monthly_chance = 1
}
182illustration_tags = {
18310 = regular
18410 = exterior
}
187immediate = {
190location:lviv = {
191save_scope_as = target_location
}
}
195trigger = {
196has_ruler = yes
197owns = location:lviv
198has_estate_privilege = estate_privilege:novi_fori
}

选项

ATarget Location很适合。
204trigger = {
205location:lviv = {
206is_capital = no
}
}
210scale = -4
}
211location:lviv = {
212if = {
213limit = {
}
216location_rank = location_rank:town
}
}
218else = {
219change_development = development_mild_bonus (0.5)
220change_prosperity = prosperity_severe_bonus (0.2)
}
}
B浪费金钱,太蠢了。
228add_legitimacy = legitimacy_mild_penalty (-10)
C我们的首都应当达到新的高度。
234trigger = {
235location:lviv = {
236is_capital = yes
}
}
240scale = -4
}
241location:lviv = {
242if = {
243limit = {
}
246location_rank = location_rank:town
}
}
248else_if = {
249limit = {
250location_rank = location_rank:town
}
252location_rank = location_rank:city
}
}
254else = {
255change_development = development_severe_bonus (1)
256change_prosperity = prosperity_severe_bonus (0.2)
}
}
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