
Country境内遍布众多宏伟的堡垒与城堡。诸如Target Location与Target Location2的堡垒,确保了民众免受劫掠与侵扰,带领这些地点迈向新的高度。
定义in_game/events/DHE/flavor_vij.txt:1980
1981hide_portraits = yes
1982type = country_event
1983title = flavor_vij.33.title 巩固Country
1984desc = flavor_vij.33.desc Country境内遍布众多宏伟的堡垒与城堡。诸如Target Location与Target Location2的堡垒,确保了民众免受劫掠与侵扰,带领这些地点迈向新的高度。
1985outcome = neutral
1987fire_only_once = yes
1989dynamic_historical_event = {
1991from = 1337.1.1
1992to = 1600.1.1
1993monthly_chance = 2
}
1996illustration_tags = {
199710 = happy
199810 = exterior
}
2001trigger = {
2003any_owned_location = {
2004any_buildings_in_location = {
}
2007count >= 6
}
}
2011immediate = {
2013ruler_or_regent ?= {
2014save_scope_as = target_character
}
2017ordered_owned_location = {
2018limit = {
2019any_buildings_in_location = {
}
}
2023order_by = population
2024position = 1
2026save_scope_as = target_location
}
2028ordered_owned_location = {
2029limit = {
2030any_buildings_in_location = {
}
}
2034order_by = population
2035position = 2
2037save_scope_as = target_location2
}
}
选项
A任其繁荣发展。
2044custom_tooltip = {
2045text = VIJ_ALL_DEFENSE_PROVINCES_GAIN_DEVELOPMENT 所有拥有防御性建筑的地点会获得development mild bonus发展度。
2046every_owned_location = {
2047limit = {
2048any_buildings_in_location = {
}
}
}
}
B利用这些堡垒,更有效地控制周边地区。
2060custom_tooltip = {
2061text = VIJ_ALL_DEFENSE_PROVINCES_GAIN_CONTROL 所有拥有防御性建筑的地点会获得control mild bonus控制力。
2062every_owned_location = {
2063limit = {
2064any_buildings_in_location = {
}
}
}
}
C我们应当对这些地点投入更多资源。
2082custom_tooltip = {
2083text = VIJ_ALL_DEFENSE_PROVINCES_GAIN_CONTROL 所有拥有防御性建筑的地点会获得control mild bonus控制力。
2084every_owned_location = {
2085limit = {
2086any_buildings_in_location = {
}
}
}
}
2094custom_tooltip = {
2095text = VIJ_ALL_DEFENSE_PROVINCES_GAIN_DEVELOPMENT 所有拥有防御性建筑的地点会获得development mild bonus发展度。
2096every_owned_location = {
2097limit = {
2098any_buildings_in_location = {
}
}
}
}