事件

前往北达尔马提亚的探险

flavor_ven.95in_game/events/DHE/flavor_VEN.txt:5225
前往北达尔马提亚的探险

一位雄心勃勃的博物学家兼作家Target Character向政府提交请愿,请求资助他前往北达尔马提亚崎岖山地的探险活动。他的目标是记录当地高地人群的风俗、语言与民间文化。虽然Court Title中有人讥讽这是浪费国家资源,但另一些人则认为这是了解并治理Flavor Rank偏远臣民的好机会。

需要威尼斯国家dynamic historical event.tag威尼斯文化immediate农民社会阶级immediate

定义in_game/events/DHE/flavor_VEN.txt:5225

5226type = country_event
5227title = flavor_ven.95.title 前往北达尔马提亚的探险
5228desc = flavor_ven.95.desc 一位雄心勃勃的博物学家兼作家Target Character向政府提交请愿,请求资助他前往北达尔马提亚崎岖山地的探险活动。他的目标是记录当地高地人群的风俗、语言与民间文化。虽然Court Title中有人讥讽这是浪费国家资源,但另一些人则认为这是了解并治理Flavor Rank偏远臣民的好机会。
5229outcome = neutral
5231fire_only_once = yes
5233historical_info = flavor_ven.95.historical_info 阿尔贝托·福尔蒂斯是威尼斯作家、旅行家与民族志学者,以其1774年的著作《达尔马提亚之旅》闻名,这部作品记录了居住在威尼斯控制的后方地区的斯拉夫牧民——莫拉基人。该书译为多种语言,使福尔蒂斯成为塑造西欧对巴尔干人认知的重要人物。
5235dynamic_historical_event = {
5236tag = VEN
5237from = 1770.1.1
5238to = 1790.1.1
5239monthly_chance = 1
}
5242trigger = {
5243culture_percentage_in_country(culture:croatian) > 0
5244province_definition:north_dalmatia_province = {
5245any_location_in_province_definition = {
5246has_owner = yes
5247owner = ROOT
}
}
}
5252image = "gfx/interface/illustrations/institutions/scientific_revolution.dds"
5254immediate = {
5255create_character = {
5256first_name = name_albert
5257last_name = Fortis
5258birth_date = 1741.11.11
5259culture = culture:venetian
5260birth_location = location:padova
5261save_scope_as = target_character
5263adm = {
50
75
}
5264dip = {
50
75
}
5265mil = {
20
40
}
5266create_in_limbo = yes
}
5268province:north_dalmatia_province = {
5269random_location_in_province = {
5270ordered_pop = {
5271max = 1
5272order_by = pop_size
5273limit = {
5274pop_type = pop_type:peasants
}
5276save_scope_as = target_pop
5277save_scope_as = target_pop_bckg
}
}
}
}

选项

A好主意!
5285historical_option = yes
5286scale = -3
}
5287scope:target_character = {
5288move_country = root
}
5290add_research_progress = research_progress_mild_bonus (5)
5291culture:croatian = {
5292change_cultural_view = {
5293target = root.culture
5294change = 1
}
}
B浪费金钱,太蠢了!
5301add_research_progress = research_progress_mild_penalty (-5)
5302hidden_effect = {
5303kill_character_silently = scope:target_character
}
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