事件

音乐的桥梁

flavor_ven.88in_game/events/DHE/flavor_VEN.txt:4728
音乐的桥梁

Target Character是一位才华横溢的作曲家,曾在威尼斯求学。他在Target Country度过数年,并曾服务于该国的Target Country Court Title。如今他已返回Flavor Rank,提出创建一所音乐学院,融合Target Country与意大利的音乐传统。

需要英格兰国家immediate, trigger威尼斯国家dynamic historical event.tag威尼斯文化immediate大不列颠可成立国家immediate, trigger

定义in_game/events/DHE/flavor_VEN.txt:4728

4729type = country_event
4730title = flavor_ven.88.title 音乐的桥梁
4731desc = flavor_ven.88.desc Target Character是一位才华横溢的作曲家,曾在威尼斯求学。他在Target Country度过数年,并曾服务于该国的Target Country Court Title。如今他已返回Flavor Rank,提出创建一所音乐学院,融合Target Country与意大利的音乐传统。
4732outcome = neutral
4734fire_only_once = yes
4736historical_info = flavor_ven.88.historical_info 安杰洛·诺塔里原属威尼斯文学团体“匮乏学院”,后迁往英格兰度过大半生,成为查理一世国王的宫廷音乐家,以歌唱与鲁特琴演奏闻名,是意大利巴洛克音乐在英国的重要传播者。
4738dynamic_historical_event = {
4739tag = VEN
4740from = 1600.1.1
4741to = 1620.1.1
4742monthly_chance = 1
}
4745trigger = {
4746owns = location:venice
4747OR = {
4748country_exists = c:ENG
4749AND = {
4750tag_exists = GBR
4751country_exists = c:GBR
}
}
}
4756image = "gfx/interface/illustrations/institutions/renaissance.dds"
4758immediate = {
4759create_character = {
4760first_name = name_angel
4761last_name = Notari
4762birth_date = 1566.1.14
4763birth_location = location:padova
4765artist_skill = {
0.6
0.85
}
4766adm = {
60
85
}
4767dip = {
60
85
}
4768mil = {
20
40
}
4769culture = culture:venetian
4770save_scope_as = target_character
4771create_in_limbo = yes
4773artist = composer
}
4775if = {
4776limit = {
4777country_exists = c:ENG
}
4779c:ENG = {
4780save_scope_as = target_country
}
}
4783else_if = {
4784limit = {
4785tag_exists = GBR
4786country_exists = c:GBR
}
4788c:GBR = {
4789save_scope_as = target_country
}
}
}

选项

A批准提案。
4796historical_option = yes
4797scale = -2
}
4798scope:target_character = {
4799move_country = root
}
4801culture = {
4802add_cultural_tradition = cultural_tradition_mild_bonus (10)
}
B我们不会资助外来音乐。
4808culture = {
4809add_cultural_tradition = cultural_tradition_mild_penalty (-10)
}
4811hidden_effect = {
4812kill_character_silently = scope:target_character
}
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