事件

Ruler Title的权力攫取

flavor_ven.59in_game/events/DHE/flavor_VEN.txt:2943
… 的权力攫取

Country的共和传统数百年来维持着政府运作的平衡,使贵族共享政权成为常态。然而,如今这些传统受到威胁。现任Ruler Title趁共和体制日益衰弱之际,正试图将权力集中于一身,意图将Flavor Rank转变为his/her个人专制的独裁政体。如此冒进举动恐将Country推入动荡,因贵族阶层绝不会坐视其特权被如此剥夺。

需要威尼斯国家dynamic historical event.tag

定义in_game/events/DHE/flavor_VEN.txt:2943

2944type = country_event
2945title = flavor_ven.59.title Ruler Title的权力攫取
2946desc = flavor_ven.59.desc Country的共和传统数百年来维持着政府运作的平衡,使贵族共享政权成为常态。然而,如今这些传统受到威胁。现任Ruler Title趁共和体制日益衰弱之际,正试图将权力集中于一身,意图将Flavor Rank转变为his/her个人专制的独裁政体。如此冒进举动恐将Country推入动荡,因贵族阶层绝不会坐视其特权被如此剥夺。
2947outcome = neutral
2949fire_only_once = yes
2951historical_info = flavor_ven.59.historical_info 1355年,总督马里诺·法列罗企图夺取威尼斯共和国政权。他对自身权力受限心生不满,并因个人恩怨密谋推翻现政体,自立为独裁者。然而阴谋败露,法列罗被逮捕、审判并最终以叛国罪处死,这一事件成为威尼斯共和制度坚不可摧的象征,也警示后人篡政代价惨重。
2953dynamic_historical_event = {
2954tag = VEN
2955from = 1337.1.1
2956to = 1837.1.1
2957monthly_chance = 1
}
2960immediate = {
2962ruler = {
2963save_scope_as = target_ruler
}
}
2967illustration_tags = {
296810 = armed
296910 = interior
}
2972trigger = {
2973republican_tradition < 50.00
2974has_ruler = yes
}

选项

A支持Ruler Title夺权!
2979add_stability = stability_mild_bonus (7)
2980add_government_power = government_power_extreme_penalty (-10)
2981add_estate_satisfaction = {
}
2982change_societal_value = {
}
B拘捕Ruler Title,将him/her罢免!
2990add_stability = stability_mild_penalty (-7)
2991add_government_power = government_power_mild_bonus (5)
2992scope:target_ruler = {
2993remove_ruler = root
}
2995add_estate_satisfaction = {
}
2996change_societal_value = {
}
C对背叛的惩罚只有死亡!
3004historical_option = yes
3005add_stability = stability_severe_penalty (-12)
3006add_government_power = government_power_extreme_bonus (10)
3007scope:target_ruler = {
3008kill_character = {
3009target = scope:target_ruler
3010reason = execution
}
}
3013add_estate_satisfaction = {
}
3014change_societal_value = {
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明