事件

尼罗河事务

flavor_tur.78in_game/events/DHE/flavor_TUR.txt:5399

如今我们控制了埃及,这片“帝国粮仓”能为我们带来巨大收益——但我们必须考虑尼罗河的泛滥问题。古埃及依靠复杂的灌溉系统与周边沙漠保持微妙平衡。我们必须确保国家对这一系统的监管,并供应充足的木材——这正是埃及最为匮乏之物。

需要奥斯曼国家dynamic historical event.tag下埃及文化option 1, option 2, trigger

定义in_game/events/DHE/flavor_TUR.txt:5399

5400type = country_event
5401title = flavor_tur.78.title 尼罗河事务
5402desc = flavor_tur.78.desc 如今我们控制了埃及,这片“帝国粮仓”能为我们带来巨大收益——但我们必须考虑尼罗河的泛滥问题。古埃及依靠复杂的灌溉系统与周边沙漠保持微妙平衡。我们必须确保国家对这一系统的监管,并供应充足的木材——这正是埃及最为匮乏之物。
5403outcome = neutral
5405historical_info = flavor_tur.78.historical_info 尼罗河的洪水调节自古以来就是治国大事。奥斯曼征服埃及后,保留了许多旧有行政体制,但对灌溉系统的维护尤为重视,以保障帝国粮食供给。因此,奥斯曼监管人员也深度参与了这一事务。
5407fire_only_once = yes
5408dynamic_historical_event = {
5409tag = TUR
5410from = 1437.1.1
5411to = 1737.1.1
5412monthly_chance = 25
}
5415trigger = {
5417exists = capital
5419culture_percentage_in_country(culture:lower_egyptian_culture) > 0.05
5420any_owned_location = {
5421region = region:egypt_region
5422dominant_culture = culture:lower_egyptian_culture
}
5425any_owned_location = {
5426region = region:egypt_region
5427is_capital = no
}
5430any_owned_location = {
5430this = location:alexandria
}
5432any_owned_location = {
5432this = location:cairo
}
5434any_owned_location = {
5434this = location:faiyum
}
5436any_owned_location = {
5436this = location:aswan
}
}
5439immediate = {
5441capital = {
5442save_scope_as = capital_location
}
}

选项

A这里需要国家监督。
5449historical_option = yes
5451scale = -4
}
5453capital.market = {
5454add_temporary_demand = {
5455type = demand:wood_for_egypt
5456months = 120
}
}
5460scope:capital_location = {
5461change_prosperity = prosperity_mild_bonus (0.15)
5462change_development = development_mild_bonus (0.5)
}
5465location:cairo = {
5466change_development = development_mild_bonus (0.5)
}
5468location:faiyum = {
5469change_development = development_mild_bonus (0.5)
}
5471location:aswan = {
5472change_development = development_mild_bonus (0.5)
}
5475custom_tooltip = egyptians_displeased_tooltip 埃及的所有下埃及人群会失去pop satisfaction severe penalty人群满意度。
5476hidden_effect = {
5477region:egypt_region = {
5478every_location_in_region = {
5479limit = {
5480owner = root
}
5482every_pop = {
5483limit = {
5484owner = root
}
5487add_pop_satisfaction = pop_satisfaction_severe_penalty (-0.15)
}
}
}
}
B让地方自己处理吧。
5497change_societal_value = {
5497value = 10
}
5499custom_tooltip = egyptians_pleased_tooltip 埃及的所有下埃及人群会获得pop satisfaction extreme bonus人群满意度。
5500hidden_effect = {
5501region:egypt_region = {
5502every_location_in_region = {
5503limit = {
5504owner = root
}
5506every_pop = {
5507limit = {
5508owner = root
}
5511add_pop_satisfaction = pop_satisfaction_extreme_bonus (0.25)
}
}
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明