事件

阿马托利

flavor_tur.219in_game/events/DHE/flavor_TUR.txt:17812

希腊民族以及整个巴尔干的山区人民一直用非正规武装抵抗我们的统治,不断袭击我们的商路、道路与行政系统,伺机发起反抗以争取更大自治。过去,这类威胁很少引起Court Title的重视,直到最近,他们似乎正在集结,令整个巴尔干陷入不满。

需要奥斯曼国家dynamic historical event.tag希腊文化immediate, option 1, option 2东正教宗教immediate

定义in_game/events/DHE/flavor_TUR.txt:17812

17813type = country_event
17814title = flavor_tur.219.title 阿马托利
17815desc = flavor_tur.219.desc 希腊民族以及整个巴尔干的山区人民一直用非正规武装抵抗我们的统治,不断袭击我们的商路、道路与行政系统,伺机发起反抗以争取更大自治。过去,这类威胁很少引起Court Title的重视,直到最近,他们似乎正在集结,令整个巴尔干陷入不满。
17816outcome = neutral
17818dynamic_historical_event = {
17819tag = TUR
17820from = 1600.1.1
17821to = 1821.1.1
17822monthly_chance = 2
}
17825fire_only_once = yes
17827trigger = {
17828culture_percentage_in_country(culture:greek_culture) > 0.1
17830capital ?= location:constantinople
17832average_control_in_home_region <= 0.5
}
17835immediate = {
17836ruler_or_regent ?= {
17837save_scope_as = target_character
}
17840region:balkan_region = {
17841random_location_in_region = {
17842save_scope_as = target_location
}
}
17846create_character = {
17847culture = culture:greek_culture
17848religion = religion:orthodox
17849age = 25
17850mil = {
50
80
}
17851dip = {
50
80
}
17852adm = {
50
80
}
17853birth_location = scope:target_location
17854add_random_trait_from_category = general
17855save_scope_as = target_character2
}
}

选项

A该死!
17862scope:target_character2 = {
17863banish_character = yes
}
17866custom_tooltip = {
17867text = tur_all_balkan_location_greek_pops_lose_satisfaction 巴尔干所有希腊人群会失去pop satisfaction mild penalty人群满意度
17868region:balkan_region = {
17869every_ownable_location_in_region = {
17870limit = {
17871owner ?= root
}
17873every_pop = {
17874limit = {
17875owner ?= root
17876culture = culture:greek_culture
}
17878add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
}
}
B与其让他们反抗,不如收买他们。
17888trigger = {
17889has_accepted_culture = culture:greek_culture
}
17892create_mercenary = {
17893name = armatoles
17894home = root.capital
17895categories = {
17896army_heavy_infantry = 20
}
17898leader = scope:target_character2
17899cost_multiplier = 0.5
}
17902change_gold_effect = {
17902scale = -2
}
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