事件

沙姆苏莱曼建筑群

flavor_tur.209in_game/events/DHE/flavor_TUR.txt:17121

随着Target Character2的统治达到巅峰,he/she希望为亲近之人建造一座纪念碑。他认为大马士革是最理想的地点,并请求Target Character为him/her设计。Target Character对这一项目充满热情,但也预见到这将是一项艰巨的任务,因为它需要融合亚述风格的元素,而这是他并不熟悉的领域。

需要奥斯曼国家dynamic historical event.tag土耳其文化immediate逊尼派宗教immediate伊斯兰教宗教组trigger

定义in_game/events/DHE/flavor_TUR.txt:17121

17122type = country_event
17123title = flavor_tur.209.title 沙姆苏莱曼建筑群
17124desc = flavor_tur.209.desc 随着Target Character2的统治达到巅峰,he/she希望为亲近之人建造一座纪念碑。他认为大马士革是最理想的地点,并请求Target Character为him/her设计。Target Character对这一项目充满热情,但也预见到这将是一项艰巨的任务,因为它需要融合亚述风格的元素,而这是他并不熟悉的领域。
17125outcome = neutral
17127dynamic_historical_event = {
17128tag = TUR
17129from = 1520.1.1
17130to = 1550.1.1
17131monthly_chance = 2
}
17134fire_only_once = yes
17136trigger = {
17137owns = location:damascus
17138religion.group = religion_group:muslim
}
17141immediate = {
17142create_character = {
17143first_name = name_mimar
17144last_name = name_sinan
17146birth_location = location:aksaray
17148religion = religion:sunni
17149birth_date = 1490.6.4
17150adm = {
30
100
}
17154dip = {
30
100
}
17158mil = {
30
100
}
17162artist_skill = {
0.65
0.75
}
17166artist = architect
17167script = tur_mimar_sinan_script
17168save_scope_as = target_character
17169create_in_limbo = yes
}
17172ruler_or_regent ?= {
17173save_scope_as = target_character2
}
}

选项

A这是一次学习的机会,也是一种异域建筑风格的尝试。
17180scope:target_character = {
17180move_country = root
}
17181location:damascus = {
17182create_art = {
17183artist = scope:target_character
17184key = sulaymaniyya_takiyya
17185quality = 70
17186type = work_of_art_type:monument
}
}
17190change_gold_effect = {
17190scale = -2
}
17191change_societal_value = {
}
B我们还是放弃这些努力吧。
17196scope:target_character = {
17196banish_character = yes
}
17198change_societal_value = {
}
17200add_prestige = prestige_mild_penalty (-10)
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明