事件

克莱夫特

flavor_tur.198in_game/events/DHE/flavor_TUR.txt:16396

巴尔干中的诸多村庄与官道因乡间猖獗的盗匪活动而与Capital失去了联系。这些盗匪被称为“克莱夫特”,他们在山中设立据点,抵抗我们对他们土地的统治。尽管他们的抵抗并无统一组织,却已对当地总督造成了不小的困扰。此等问题必须立即解决。

需要奥斯曼国家dynamic historical event.tag希腊文化immediate, option 1, option 2东正教宗教immediate

定义in_game/events/DHE/flavor_TUR.txt:16396

16397hide_portraits = yes
16398type = country_event
16399title = flavor_tur.198.title 克莱夫特
16400desc = flavor_tur.198.desc 巴尔干中的诸多村庄与官道因乡间猖獗的盗匪活动而与Capital失去了联系。这些盗匪被称为“克莱夫特”,他们在山中设立据点,抵抗我们对他们土地的统治。尽管他们的抵抗并无统一组织,却已对当地总督造成了不小的困扰。此等问题必须立即解决。
16401outcome = neutral
16403dynamic_historical_event = {
16404tag = TUR
16405from = 1600.1.1
16406to = 1821.1.1
16407monthly_chance = 2
}
16410fire_only_once = yes
16412trigger = {
16413culture_percentage_in_country(culture:greek_culture) > 0.1
16415region:balkan_region = {
16416any_ownable_location_in_region = {
16417percent >= 0.10
16418owner ?= root
16419local_control < 0.4
}
}
}
16424immediate = {
16425ruler_or_regent ?= {
16426save_scope_as = target_character
}
16429region:balkan_region = {
16430random_location_in_region = {
16431save_scope_as = target_location
}
}
16435create_character = {
16436culture = culture:greek_culture
16437religion = religion:orthodox
16438age = 25
16439mil = {
50
80
}
16440dip = {
50
80
}
16441adm = {
50
80
}
16442birth_location = scope:target_location
16443add_random_trait_from_category = general
16444save_scope_as = target_character2
}
}

选项

A用老办法解决他们吧。
16451scope:target_character2 = {
16452banish_character = yes
}
16455custom_tooltip = {
16456text = tur_all_balkan_location_greek_pops_lose_satisfaction 巴尔干所有希腊人群会失去pop satisfaction mild penalty人群满意度
16457region:balkan_region = {
16458every_ownable_location_in_region = {
16459limit = {
16460owner ?= root
}
16462every_pop = {
16463limit = {
16464culture = culture:greek_culture
}
16466add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
}
}
B不如招安这些盗匪,将他们纳入我们的军队。
16476trigger = {
16477has_accepted_culture = culture:greek_culture
}
16480create_mercenary = {
16481name = klephts 克莱夫特
16482home = root.capital
16483categories = {
16484army_light_infantry = 9
16485army_heavy_infantry = 21
}
16487leader = scope:target_character2
16488cost_multiplier = 0.5
}
16491change_gold_effect = {
16491scale = -2
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明