事件

解除安纳托利亚的武装

flavor_tur.125in_game/events/DHE/flavor_TUR.txt:9830

尽管我们已付出努力,安纳托利亚的平民依然动荡不安。叛乱与盗匪的袭击令乡村陷入恐慌,如今许多人都武装自卫。平民自然会辩称此乃自保,但其手中之枪与剑也可能在未来叛乱中被使用。或许我们应当趁现在解除其武装。

需要乡村地点等级immediate, trigger

定义in_game/events/DHE/flavor_TUR.txt:9830

9831hide_portraits = yes
9832type = country_event
9833title = flavor_tur.125.title 解除安纳托利亚的武装
9834desc = flavor_tur.125.desc 尽管我们已付出努力,安纳托利亚的平民依然动荡不安。叛乱与盗匪的袭击令乡村陷入恐慌,如今许多人都武装自卫。平民自然会辩称此乃自保,但其手中之枪与剑也可能在未来叛乱中被使用。或许我们应当趁现在解除其武装。
9835outcome = neutral
9837historical_info = flavor_tur.125.historical_info 奥斯曼帝国的武器管控在不同时期各异。17世纪,杰拉里起义等骚乱使安纳托利亚农民广泛持有火器。为了预防叛乱,国家开始没收武器与弹药——仅1659年便查获非法火器八万支。但走私问题仍使火器在不少地区可以获得。
9839trigger = {
9840region:anatolia_region = {
9841any_location_in_region = {
9842owner ?= root
9843location_rank = location_rank:rural_settlement
9844count >= 3
}
}
}
9849immediate = {
9851region:anatolia_region = {
9852ordered_location_in_region = {
9853order_by = {
9854value = local_control
9855multiply = -1
}
9857limit = {
9858owner ?= root
9859location_rank = location_rank:rural_settlement
}
9861max = 3
9862change_prosperity = prosperity_extreme_penalty (-0.3)
}
}
9865create_rebel = {
9866name = peasant_revolt 农民叛乱
9867category = estate
9868estate = peasants_estate
9869save_scope_as = target_rebel
}
}

选项

A强行解除他们的武装。
9875historical_option = yes
9877change_societal_value = {
}
9879add_stability = stability_severe_bonus (12)
9881add_estate_satisfaction = {
}
9883random_list = {
988425 = {
9885ordered_pop = {
9886limit = {
9887owner = root
9888location.region = region:anatolia_region
9889has_rebel = no
}
9891order_by = {
9892value = {
9893add = pop_size
9894if = {
9895limit = {
9895pop_satisfaction > 0.05
}
9896divide = pop_satisfaction
}
9898else = {
9898divide = 0.05
}
}
}
9901check_range_bounds = no
9902max = {
9903value = {
9904add = num_provinces
9905divide = 25
}
9907add = 3
}
9909add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
9910change_pop_allegiance = scope:target_rebel
}
}
991375 = {
9913custom_tooltip = rebellion_dies_down_tt 起义将难以发动
}
}
B向平民支付补偿。
9920scale = -4
}
9922change_societal_value = {
}
9924add_stability = stability_mild_bonus (7)
9926add_estate_satisfaction = {
}
C那谁来为我们军队服役?
9932add_army_tradition = army_tradition_weak_bonus (2.5)
9934change_societal_value = {
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明