事件
Target Country的支持

最近,我们一直未得到宗主国Target Country的支持。Target Character2意识到这一点,现在打算向Target Character请求支持。我们有多个选择,例如金钱或是人力。我们甚至可以要求让Target Character3加入我们的Court Title。
定义in_game/events/DHE/flavor_timurid_governor.txt:100
101type = country_event
102title = flavor_tim_governor.3.title Target Country的支持
103desc = {
104first_valid = {
105triggered_desc = {
106trigger = {
107exists = scope:target_character3
}
109desc = flavor_tim_governor.3.desc.a 最近,我们一直未得到宗主国Target Country的支持。Target Character2意识到这一点,现在打算向Target Character请求支持。我们有多个选择,例如金钱或是人力。我们甚至可以要求让Target Character3加入我们的Court Title。
}
111triggered_desc = {
112trigger = {
113always = yes
}
115desc = flavor_tim_governor.3.desc.b 最近,我们一直未得到宗主国Target Country的支持。Target Character2意识到这一点,现在打算向Target Character请求支持。我们有多个选择,例如金钱或是人力。
}
}
}
119outcome = neutral
121trigger = {
122OR = {
123has_reform = government_reform:soyurghal_governor_banished_reform
124has_reform = government_reform:soyurghal_governor_effective_governor_reform
125has_reform = government_reform:soyurghal_governor_reform
}
127overlord.ruler_or_regent ?= {
128has_dynasty = yes
}
}
132illustration_tags = {
13310 = regular
13410 = interior
}
137immediate = {
}
139ruler_or_regent ?= {
140save_scope_as = target_character2
}
143save_scope_as = prev_country
145overlord = {
146save_scope_as = target_country
147ruler_or_regent ?= {
148save_scope_as = target_character
}
151random_character ?= {
152limit = {
153in_cabinet = no
154is_adult = yes
156NOT = {
156dynasty ?= scope:target_character.dynasty
}
}
158save_scope_as = target_character3
}
}
}