事件

Target Location要塞化

flavor_tim_governor.14in_game/events/DHE/flavor_timurid_governor.txt:990
… 要塞化

Target Character被委任为Area的总督,始终兢兢业业地工作。he/she已经筹集资金并准备好蓝图,计划在Target Location建造一座城堡。我们可以推进这个计划,或者转而专注于加强我们的军队,而不是在边境修建防御工事。

需要城堡建筑immediate, trigger

定义in_game/events/DHE/flavor_timurid_governor.txt:990

991type = country_event
992title = flavor_tim_governor.14.title Target Location要塞化
993desc = flavor_tim_governor.14.desc Target Character被委任为Area的总督,始终兢兢业业地工作。he/she已经筹集资金并准备好蓝图,计划在Target Location建造一座城堡。我们可以推进这个计划,或者转而专注于加强我们的军队,而不是在边境修建防御工事。
994outcome = neutral
996trigger = {
997has_reform = government_reform:soyurghal_governor_effective_governor_reform
999ruler ?= {
1000mil >= 60
}
1003any_owned_location = {
1004count >= 1
1005NOT = {
1006has_building = building_type:castle
}
}
}
1011illustration_tags = {
101210 = regular
101310 = interior
}
1016immediate = {
1018ruler ?= {
1019save_scope_as = target_character
}
1022random_owned_location = {
1023limit = {
1024NOT = {
1025has_building = building_type:castle
}
}
1028save_scope_as = target_location
}
}

选项

A让我们建造这座城堡。
1035scope:target_location = {
1036construct_building = {
1037building_type = building_type:castle
1038cost_multiplier = 0.5
1039cost_multiplier_reason = military_cheap_sponsorship
}
}
1043change_societal_value = {
}
B扩充军力听来更重要。
1052add_army_tradition = army_tradition_mild_bonus (5)
1054change_societal_value = {
}
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