事件

十字军之死

flavor_teu.101in_game/events/DHE/flavor_teu.txt:1311

人气颇高的十字军战士Target近些日子发烧严重。尽管Ruler Title建议他回家,但这名十字军战士坚持轻伤不下火线。遗憾的是,最终迎向他的却是死神的拥抱。

需要传统时代trigger文艺复兴时代trigger普鲁士文化trigger正在进行普鲁士十字军静态修正immediate, triggerinfection_death变量after, option 1, option 4pr_cr_home_country变量immediateriver_drowning_death变量after, option 3, option 4training_accident_death变量after, option 2, option 4

定义in_game/events/DHE/flavor_teu.txt:1311

1312type = country_event
1313title = flavor_teu.101.title 十字军之死
1314desc = {
1315first_valid = {
1316triggered_desc = {
1317trigger = {
1317has_variable = infection_death
}
1318desc = flavor_teu.101.desc.infection_death 人气颇高的十字军战士Target近些日子发烧严重。尽管Ruler Title建议他回家,但这名十字军战士坚持轻伤不下火线。遗憾的是,最终迎向他的却是死神的拥抱。
}
1320triggered_desc = {
1321trigger = {
1321has_variable = training_accident_death
}
1322desc = flavor_teu.101.desc.training_accident_death Country Adjective军营中发生了悲剧!训练期间,十字军战士Target与一名扈从过招,希望提升他和扈从两人的武艺,而且用上了真剑。对这名贵族来说实在不幸,扈从举剑过高,砍掉了Target的脑袋。他当场死亡。
}
1324triggered_desc = {
1325trigger = {
1325has_variable = river_drowning_death
}
1326desc = flavor_teu.101.desc.river_drowning_death 我们骑士的关键特征之一就是身披重甲。这让我们的部队几乎免疫劈砍,但也有其弱点。其中一个屡次出现的问题就是重甲弱水。一旦骑士掉入河水中,这套金属盔甲就会成为其潮湿的坟墓。

十字军战士Target和他的同伴一起突袭异教徒村庄时就学到了这一课。在旅途中,他从马上坠落,掉进一条河里淹死了。
}
1328triggered_desc = {
1329trigger = {
1330not = {
1330has_variable = infection_death
}
1331not = {
1331has_variable = training_accident_death
}
1332not = {
1332has_variable = river_drowning_death
}
}
1334desc = flavor_teu.101.desc.fallback 外国十字军战士Target今早被发现死在床上。死因对所有人都是个迷,因为他前天晚上还活得好好的,也没有任何暴力致死的迹象……
}
}
}
1338outcome = neutral
1339trigger = {
1340culture = culture:prussian
1341has_reform = government_reform:military_order_reform
1342OR = {
1343current_age = age_1_traditions
1344current_age = age_2_renaissance
}
1346any_character = {
1347has_character_modifier = on_prussian_crusade
1348is_alive = yes
}
}
1351immediate = {
1352hidden_effect = {
1353random_character = {
1354limit = {
1355has_character_modifier = on_prussian_crusade
1356is_alive = yes
}
1358save_scope_as = target
1359if = {
1360limit = {
1360has_variable = pr_cr_home_country
}
1362save_scope_as = target_country
}
}
}
1366random_list = {
136750 = {
1367set_variable = {
1367name = infection_death
1367value = yes
}
}
136835 = {
1368set_variable = {
1368value = yes
}
}
136915 = {
1369set_variable = {
1369value = yes
}
}
}
1371capital = {
1371save_scope_as = capital
}
}
}
1374after = {
1375hidden_effect = {
1376if = {
1376limit = {
1376has_variable = infection_death
}
1376remove_variable = infection_death
}
1377if = {
1377limit = {
1377has_variable = training_accident_death
}
1377remove_variable = training_accident_death
}
1378if = {
1378limit = {
1378has_variable = river_drowning_death
}
1378remove_variable = river_drowning_death
}
}
1380if = {
1381limit = {
1381exists = scope:target_country
}
1382scope:target_country = {
1383trigger_event_non_silently = {
1385days = 10
}
}
}
}

选项

A愿他的灵魂安息。
1393trigger = {
1393has_variable = infection_death
}
1394kill_character = {
1394target = scope:target
1394reason = fever
1394location = scope:capital
}
B至少我们知道了那名扈从剑使得不错。
1399trigger = {
1399has_variable = training_accident_death
}
1400kill_character = {
1400target = scope:target
1400reason = beheading
1400location = scope:capital
}
C不幸但却常见。
1405trigger = {
1405has_variable = river_drowning_death
}
1406kill_character = {
1406target = scope:target
1406reason = drowning_river
1406location = scope:capital
}
D只有主知道他发生了什么……
1411trigger = {
1412not = {
1412has_variable = infection_death
}
1413not = {
1413has_variable = training_accident_death
}
1414not = {
1414has_variable = river_drowning_death
}
}
1416kill_character = scope:target
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