事件本版本变更

泽塔分离

flavor_ser.260in_game/events/DHE/flavor_ser.txt:2521

斯特凡 乌罗斯的离世破坏了Flavor Rank的团结,地方贵族在整个Country争权夺势。泽塔省的情况尤其严峻。Target Character已发展得过于强大难以限制,该地已在事实上脱离了我们掌控。

需要塞尔维亚国家dynamic historical event.tag泽塔国家option 2, trigger塞尔维亚文化immediate

定义in_game/events/DHE/flavor_ser.txt:2521

2522type = country_event
2523title = flavor_ser.260.title 泽塔分离
2524desc = flavor_ser.260.desc 斯特凡 乌罗斯的离世破坏了Flavor Rank的团结,地方贵族在整个Country争权夺势。泽塔省的情况尤其严峻。Target Character已发展得过于强大难以限制,该地已在事实上脱离了我们掌控。
2525outcome = neutral
2527fire_only_once = yes
2529historical_info = flavor_ser.260.historical_info 1355年塞尔维亚皇帝斯特凡·杜尚去世后,帝国境内包括巴尔希奇家族在内的各个地方领主获得了力量。到1360年,巴尔希奇家族成为泽塔最强大的贵族,多年来在当地说一不二。1371年乌罗什皇帝去世后,泽塔已在事实上独立,直到1421年才再次与塞尔维亚统一。
2531dynamic_historical_event = {
2532tag = SER
2533from = 1365.1.1
2534to = 1400.1.1
2535monthly_chance = 10
}
2538trigger = {
2539NOT = {
2539country_exists = c:ZTA
}
2540any_owned_location = {
2541is_core_of = c:ZTA
2542count > 4
}
2544estate_power(estate_type:nobles_estate) > 0.50
2545stability < 20
2546character:ser_stefan_dusan ?= {
2547is_alive = no
}
}
2551illustration_tags = {
255210 = angry
255310 = exterior
}
2556immediate = {
2557ruler = {
2558save_scope_as = target_ruler
}
2560if = {
2561limit = {
2562NOT = {
2563dynasty_exists = balsic_dynasty
}
}
2566location:bar_cg = {
2566create_dynasty_from_location = balsic_dynasty
}
}
2568create_character = {
2569first_name = name_george
2570min_age = 40
2571birth_location = location:bar_cg
2573dynasty = dynasty:balsic_dynasty
2574adm = {
20
60
}
2575dip = {
20
60
}
2576mil = {
50
80
}
2577culture = culture:serbian
2578save_scope_as = target_character
2579script = ser_durad
2580create_in_limbo = yes
}
2582create_country_from_cores_in_our_locations = c:ZTA
2583c:ZTA = {
2584set_new_ruler = scope:target_character
}
}

选项

A我们无法控制他们。
2590historical_option = yes
2591add_stability = stability_severe_penalty (-12)
2592add_legitimacy = legitimacy_severe_penalty (-15)
2593change_societal_value = {
}
B他们会被碾碎!
2598add_stability = stability_mild_bonus (7)
2599add_legitimacy = legitimacy_mild_bonus (10)
2600add_estate_satisfaction = {
}
2601change_societal_value = {
}
2602add_casus_belli = {
2603target = c:ZTA
}
2606if = {
2607limit = {
2608target = c:ZTA
}
}
2610declare_war_with_cb = {
2611target = c:ZTA
}
}
C未来在于泽塔。
2619high_risk_option = yes
2620add_stability = stability_severe_penalty (-12)
2621add_legitimacy = legitimacy_severe_penalty (-15)
2622change_societal_value = {
}
2623change_player = c:ZTA
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明