事件

Target Location城堡之围

flavor_sco.1403in_game/events/DHE/flavor_SCO.txt:4626
… 城堡之围

Target Location的城堡正遭到Target Enemy Adjective恶棍的围攻。尽管如此,城堡目前仍牢牢掌控在我们手中,当地人Target Character居功至伟。

她成功组织了城堡的抵抗,甚至爬到雉堞上向Target Enemy的军队叫骂。正因为有她在,我们争取到了进一步为城堡补充补给,并为她提供更多守城工具的时间,使城堡不至于陷落。

需要苏格兰国家dynamic historical event.tag邓巴城堡静态修正trigger

定义in_game/events/DHE/flavor_SCO.txt:4626

4627type = country_event
4628title = flavor_sco.1403.title Target Location城堡之围
4629desc = flavor_sco.1403.desc Target Location的城堡正遭到Target Enemy Adjective恶棍的围攻。尽管如此,城堡目前仍牢牢掌控在我们手中,当地人Target Character居功至伟。

她成功组织了城堡的抵抗,甚至爬到雉堞上向Target Enemy的军队叫骂。正因为有她在,我们争取到了进一步为城堡补充补给,并为她提供更多守城工具的时间,使城堡不至于陷落。
4630outcome = neutral
4632dynamic_historical_event = {
4633tag = SCO
4634from = 1337.1.1
4635to = 1340.1.1
4636monthly_chance = 50
}
4639fire_only_once = yes
4641trigger = {
4642location:dunbar = {
4643has_siege = yes
4644has_location_modifier = sco_dunbar_castle
}
4646character:sco_black_agnes ?= {
4646is_alive = yes
}
}
4649illustration_tags = {
465010 = regular
465110 = interior
}
4654immediate = {
4656character:sco_black_agnes = {
4656save_scope_as = target_character
}
4657location:dunbar = {
4658save_scope_as = target_location
4659siege = {
4660random_besieging_unit = {
4661owner ?= {
4661save_scope_as = target_enemy
}
}
}
}
}

选项

A帮助Target Character。
4669scale = -2
}
4670location:dunbar = {
4671siege = {
4672if = {
4673limit = {
4673has_breach = yes
}
4674remove_breach = 1
}
4676every_besieging_unit = {
4677damage_unit_percent = 0.05
4678damage_unit_morale_percent = 0.1
}
}
}
B我们帮不了他们。
4686add_prestige = prestige_extreme_penalty (-20)
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