事件

先祖圣地

flavor_pue.104in_game/events/DHE/flavor_PUE_tribes.txt:193
先祖圣地

在核心集团的支持下,统御多个普韦布洛部落的Ruler TitleOur Ruler,向多个普韦布洛聚落寻求合作,以重新定居被废弃的采比塔伊。采比塔伊曾是我们祖先的重要家园,它的废弃最终导致了我们民族分裂为多个部落。虽然严苛的自然环境也是先民离开该地的原因之一,但Our Ruler相信,通过齐心协力,如今或许能重新收复这片采比塔伊故土。

需要阿库国家dynamic historical event.tag

定义in_game/events/DHE/flavor_PUE_tribes.txt:193

194type = country_event
195title = flavor_pue.104.title 先祖圣地
196desc = flavor_pue.104.desc 在核心集团的支持下,统御多个普韦布洛部落的Ruler TitleOur Ruler,向多个普韦布洛聚落寻求合作,以重新定居被废弃的采比塔伊。采比塔伊曾是我们祖先的重要家园,它的废弃最终导致了我们民族分裂为多个部落。虽然严苛的自然环境也是先民离开该地的原因之一,但Our Ruler相信,通过齐心协力,如今或许能重新收复这片采比塔伊故土。
197outcome = neutral
199fire_only_once = yes
200dynamic_historical_event = {
201tag = ACO
202tag = TEY
203tag = ISL
204tag = KER
205tag = TST
206tag = TNN
207tag = OHK
208tag = TAO
209from = 1337.1.1
210to = 1737.1.1
211monthly_chance = 3
}
214trigger = {
215has_ruler = yes
216at_war = no
217location:tse_bitai = {
218OR = {
219has_owner = no
220owner ?= root
}
222any_neighbor_location = {
223owner ?= root
}
}
226any_owned_location = {
227OR = {
228integration_level = integrated
229integration_level = core
}
231count > 4
}
233gold > 100
}
236illustration_tags = {
23710 = regular
23810 = exterior
}
241immediate = {
243location:tse_bitai = {
244save_scope_as = target_location
}
246ruler ?= {
247save_scope_as = our_ruler
}
}

选项

A我们必将重返先祖圣地。
253set_variable = pue_mesa_verde_returned
254add_gold = -50
255add_country_modifier = {
255years = 10
255mode = add
}
256culture = {
257add_cultural_influence = cultural_influence_extreme_bonus (20)
}
259if = {
260limit = {
260owns = location:tse_bitai
}
261location:tse_bitai = {
262add_location_modifier = {
264years = -1
265mode = add
}
}
}
269if = {
270limit = {
270NOT = {
270owns = location:tse_bitai
}
}
271location:tse_bitai = {
272change_location_owner = root
273change_integration_level = integrated
274change_control = control_ultimate_bonus (0.5)
275add_location_modifier = {
277years = -1
278mode = add
}
}
}
B不必重蹈先祖覆辙。
286add_stability = stability_severe_bonus (12)
287add_tribal_cohesion = tribal_cohesion_weak_bonus (5)
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