事件

Country的贵族

flavor_pol.40in_game/events/DHE/flavor_pol.txt:2774
… 的贵族

管理一个广阔的王国,并努力维持秩序,往往不是一件易事。尽管我们尽了最大努力,但人民似乎仍在质疑我们的统治,我们的合法性也经常受到挑战,甚至公然遭到质疑。

为了应对这种情况,避免已经恶化的局势进一步恶化,贵族的成员们提出了一个反常而值得关注的建议。用特权换取他们执行命令,建立秩序。

需要波兰国家dynamic historical event.tag

定义in_game/events/DHE/flavor_pol.txt:2774

2775hide_portraits = yes
2776type = country_event
2778title = flavor_pol.40.title Country的贵族
2779desc = flavor_pol.40.desc 管理一个广阔的王国,并努力维持秩序,往往不是一件易事。尽管我们尽了最大努力,但人民似乎仍在质疑我们的统治,我们的合法性也经常受到挑战,甚至公然遭到质疑。

为了应对这种情况,避免已经恶化的局势进一步恶化,贵族的成员们提出了一个反常而值得关注的建议。用特权换取他们执行命令,建立秩序。
2780outcome = neutral
2781dynamic_historical_event = {
2782tag = POL
2783from = 1365.6.1
2784to = 1444.6.1
2785monthly_chance = 1
}
2787fire_only_once = yes
2788trigger = {
2789government_power < 50
2790OR = {
2791NOT = {
2791has_estate_privilege = estate_privilege:reduced_responsibilities_for_the_nobles
}
2792NOT = {
2792has_estate_privilege = estate_privilege:reduced_taxation_for_the_nobles
}
}
}
2795illustration_tags = {
279610 = regular
279710 = interior
}
2800immediate = {
2802ruler ?= {
2802save_scope_as = target_character
}
}

选项

A我们需要他们的影响力来巩固统治……
2807historical_option = yes
2808if = {
2809limit = {
2809NOT = {
2809has_estate_privilege = estate_privilege:reduced_responsibilities_for_the_nobles
}
}
2810grant_estate_privilege = estate_privilege:reduced_responsibilities_for_the_nobles
}
2812if = {
2813limit = {
2813NOT = {
2813has_estate_privilege = estate_privilege:reduced_taxation_for_the_nobles
}
}
2814grant_estate_privilege = estate_privilege:reduced_taxation_for_the_nobles
}
2816change_societal_value = {
}
2820add_government_power = government_power_ultimate_bonus (25)
2821add_stability = stability_extreme_bonus (20)
B我们不跟老鼠谈判!
2826add_government_power = government_power_ultimate_penalty (-25)
2827add_stability = stability_extreme_penalty (-20)
2828add_estate_satisfaction = {
}
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