事件

Target Character的繁荣改革

flavor_pol.29in_game/events/DHE/flavor_pol.txt:2017
… 的繁荣改革

我国地处富饶之地,物产丰盈,平原肥沃,因此成为兵家必争之地。为维护我王国的独立主权,保障人民安全,Target Character陛下已责成his/her的顾问起草一份提案,旨在在我王国境内修建一系列防御工事,以此作为保护人民的屏障,并促进人民的繁荣昌盛。

需要石头和砖革新option 1城堡建筑option 1栅栏建筑option 1波兰国家dynamic historical event.tag

定义in_game/events/DHE/flavor_pol.txt:2017

2018title = flavor_pol.29.title Target Character的繁荣改革
2019desc = flavor_pol.29.desc 我国地处富饶之地,物产丰盈,平原肥沃,因此成为兵家必争之地。为维护我王国的独立主权,保障人民安全,Target Character陛下已责成his/her的顾问起草一份提案,旨在在我王国境内修建一系列防御工事,以此作为保护人民的屏障,并促进人民的繁荣昌盛。
2020outcome = neutral
2021fire_only_once = yes
2022dynamic_historical_event = {
2023tag = POL
2024from = 1345.6.1
2025to = 1390.6.1
2026monthly_chance = 1
}
2028trigger = {
2029ruler_or_regent ?= {
2030total_abilities >= 200
}
}
2033illustration_tags = {
203410 = exterior
203510 = regular
}
2038immediate = {
2039foreground = pop_type:soldiers
2039background = pop_type:soldiers
}
2040ruler_or_regent ?= {
2041save_scope_as = target_character
}
}

选项

A推进改革。
2048scale = -2
}
2049if = {
2050limit = {
2051any_owned_location = {
2052OR = {
2053has_building = building_type:stockade
2054has_building = building_type:castle
}
}
}
2058custom_tooltip = every_location_with_fortifications_gains_5_prosperity_tt 我们治下所有拥有栅栏或城堡的地点会获得prosperity very weak bonus繁荣度
2059hidden_effect = {
2060every_owned_location = {
2061limit = {
2062OR = {
2063has_building = building_type:castle
2064has_building = building_type:stockade
}
}
2067change_prosperity = prosperity_very_weak_bonus (0.05)
}
}
}
2071add_stability = stability_mild_penalty (-7)
2072if = {
2073limit = {
2073has_advance = stone_and_brick
}
2074add_country_modifier = {
2076years = 20
2077mode = add_and_extend
2078size = 1.5缩放修正
}
}
2081else = {
2082add_country_modifier = {
2084years = 20
2085mode = add_and_extend
}
}
B我们不需要。
2093add_estate_satisfaction = {
}
2096add_stability = stability_weak_bonus (2.5)
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