事件

疯狂的CountryRuler Title

flavor_ori.14in_game/events/DHE/flavor_ori.txt:889
疯狂的 …

Target Character因he/she对Country Adjective的贵族的统治方式而臭名昭著。由于his/her的性格和作为统治者的无能,人们普遍认为Ruler Title可能丧失理智,随意颁布新法律,这激起了贵族的强烈反对。

需要奥里萨国家dynamic historical event.tag贵族社会阶级option 1

定义in_game/events/DHE/flavor_ori.txt:889

890type = country_event
891title = flavor_ori.14.title 疯狂的CountryRuler Title
892desc = flavor_ori.14.desc Target Character因he/she对Country Adjective的贵族的统治方式而臭名昭著。由于his/her的性格和作为统治者的无能,人们普遍认为Ruler Title可能丧失理智,随意颁布新法律,这激起了贵族的强烈反对。
893outcome = neutral
895dynamic_historical_event = {
896tag = ORI
897from = 1337.1.1
898to = 1821.1.1
899monthly_chance = 1
}
902fire_only_once = yes
904trigger = {
905ruler ?= {
906adm <= 20
907dip <= 20
908mil <= 20
}
}
912illustration_tags = {
91310 = angry
91410 = interior
}
917immediate = {
919ruler ?= {
920save_scope_as = target_character
}
}

选项

A是谁让Target Character为所欲为的?
927trigger = {
928estate_power(estate_type:crown_estate) > 0.3
}
931add_stability = stability_extreme_penalty (-20)
933custom_tooltip = {
934text = ori_nobles_lose_20_satisfaction 所有贵族人群会失去pop satisfaction mild penalty人群满意度
935every_owned_location = {
936limit = {
937any_pop = {
938pop_type = pop_type:nobles
}
}
941every_pop = {
942limit = {
943owner = root
944pop_type = pop_type:nobles
}
946add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
}
B幸运的是,我们可以伤害无可挽回之前阻止him/her。
955trigger = {
956estate_power(estate_type:crown_estate) <= 0.3
}
959add_stability = stability_mild_penalty (-7)
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