事件

Target Location要塞化

flavor_oma.14in_game/events/DHE/flavor_OMA.txt:936
… 要塞化

随着昔日宿敌在Target Location的势力衰退,这座Target Location Rank已落入我们手中。现在,我们必须决定其未来——尽管历史上的恩怨依然存在,但它对于波斯及其海湾地区的贸易至关重要。

需要港务局建筑option 1阿曼国家dynamic historical event.tag

定义in_game/events/DHE/flavor_OMA.txt:936

937hide_portraits = yes
938type = country_event
939title = flavor_oma.14.title Target Location要塞化
940desc = flavor_oma.14.desc 随着昔日宿敌在Target Location的势力衰退,这座Target Location Rank已落入我们手中。现在,我们必须决定其未来——尽管历史上的恩怨依然存在,但它对于波斯及其海湾地区的贸易至关重要。
941outcome = neutral
943fire_only_once = yes
945dynamic_historical_event = {
946tag = OMA
947from = 1500.1.1
948to = 1700.1.1
949monthly_chance = 5
}
952trigger = {
953owns = location:hormuz
954capital != location:hormuz
}
957illustration_tags = {
95810 = regular
95910 = exterior
}
962immediate = {
964ruler_or_regent ?= {
965save_scope_as = target_character
}
968location:hormuz = {
969save_scope_as = target_location
}
}

选项

A该岛对波斯贸易具有战略价值。
976scope:target_location = {
977if = {
978limit = {
980any_buildings_in_location = {
981building_type = building_type:port_authority
982is_at_max_level = no
}
}
985change_building_level_in_location = {
987value = 1
}
989change_development = development_mild_bonus (0.5)
}
991else_if = {
992limit = {
993NOT = {
}
}
995construct_building = {
996building_type = building_type:port_authority
997cost_multiplier = 0.5
998cost_multiplier_reason = "burghers_cheap_sponsorship"
}
1000change_development = development_mild_bonus (0.5)
}
1002else = {
1003change_development = development_severe_bonus (1)
1004change_prosperity = prosperity_severe_bonus (0.2)
}
1007add_location_modifier = {
1009years = 20
1010mode = add_and_extend
}
}
1014add_estate_satisfaction = {
}
B我们更应优先发展Capital。
1023capital = {
1024change_development = development_mild_bonus (0.5)
}
1027add_estate_satisfaction = {
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明