
在这个世界中,存在着形形色色的信仰、传统和思想。我们应当选择包容这些差异,而不是强行推广我们自己的理念——只要这些差异不损害Country的国家利益。
定义in_game/events/DHE/flavor_ned.txt:1998
1999hide_portraits = yes
2000type = country_event
2002title = flavor_ned.26.title Country Adjective人文主义
2003desc = flavor_ned.26.desc 在这个世界中,存在着形形色色的信仰、传统和思想。我们应当选择包容这些差异,而不是强行推广我们自己的理念——只要这些差异不损害Country的国家利益。
2004outcome = neutral
2006fire_only_once = yes
2008dynamic_historical_event = {
2010from = 1450.1.1
2011to = 1550.1.1
2012monthly_chance = 1
}
2015illustration_tags = {
201610 = regular
201710 = exterior
}
2020trigger = {
2022any_owned_location = {
2023any_pop = {
2024religion != root.religion
2025percent >= 0.05
}
2027percent >= 0.1
}
}
2031immediate = {
2033ruler_or_regent ?= {
2034save_scope_as = target_character
}
}
选项
A在Country,人人皆可自由思考。
2041change_societal_value = {
}
2046custom_tooltip = {
2047text = NED_ALL_NON_TRUE_FAITH_POP_BECOME_HAPPIER 我们所有的非Country Adjective人群会获得pop satisfaction severe bonus人群满意度
2048every_owned_location = {
2049limit = {
2050any_pop = {
2051religion != root.religion
}
}
2054every_pop = {
2055limit = {
2056owner = root
2057religion != root.religion
}
}
}
}
B应当优先满足教士的思考自由。
2068change_societal_value = {
}
2073custom_tooltip = {
2074text = NED_ALL_CLERGY_BECOME_HAPPIER 我们所有的Country Adjective教士人群会获得pop satisfaction ultimate bonus人群满意度
2075every_owned_location = {
2076limit = {
2077any_pop = {
2079religion = root.religion
}
}
2082every_pop = {
2083limit = {
2084owner = root
2086religion = root.religion
}
}
}
}
2093add_estate_satisfaction = {
}