事件本版本变更

强化Target Location据点

flavor_ned.2in_game/events/DHE/flavor_ned.txt:58
强化 … 据点

自从我们的探险家登陆印度尼西亚这片土地,我们已经通过战争或条约控制了该地区的大部分领土。Target Character与his/her的顾问团队正在筹划建立一座新城市,这座城市将坐落在城堡的保护之下,确保Culture的移民们能够免受原住民的干扰。

需要尼德兰可成立国家dynamic historical event.tag城市地点等级option 1, option 3, option 4大都市地点等级option 1, option 3, option 4吹毛求疵特质option 1, option 3, option 4

定义in_game/events/DHE/flavor_ned.txt:58

59type = country_event
61title = flavor_ned.2.title 强化Target Location据点
62desc = flavor_ned.2.desc 自从我们的探险家登陆印度尼西亚这片土地,我们已经通过战争或条约控制了该地区的大部分领土。Target Character与his/her的顾问团队正在筹划建立一座新城市,这座城市将坐落在城堡的保护之下,确保Culture的移民们能够免受原住民的干扰。
63outcome = neutral
65fire_only_once = yes
67historical_info = flavor_ned.2.historical_info 荷兰殖民者抵达东印度群岛后,他们的首要任务便是巩固殖民地。以巴达维亚要塞为首的要塞城市得以建立,并最终成为荷属东印度的首府。在荷兰东印度公司统治的时期,这座城市逐渐发展成为区域的核心城市。
69dynamic_historical_event = {
70tag = NED
71from = 1550.1.1
72to = 1700.1.1
73monthly_chance = 1
}
76trigger = {
77owns = location:sunda_kelapa
}
80illustration_tags = {
8110 = regular
8210 = exterior
}
85immediate = {
89ruler_or_regent ?= {
90save_scope_as = target_character
}
93location:sunda_kelapa = {
94save_scope_as = target_location
}
}

选项

A将Target Location建成一座堡垒。
99historical_option = yes
102trigger = {
103NOT = {
104ruler_or_regent ?= {
}
}
}
110scale = -0.5
}
112scope:target_location = {
113if = {
114limit = {
115NOT = {
115OR = {
115location_rank = location_rank:city
115location_rank = location_rank:megalopolis
}
}
}
117location_rank = location_rank:city
}
}
}
121add_migration = {
122owner = this
123from = root.capital.province_definition
124to = scope:target_location.province_definition
125culture = root.culture
126amount = 0.01
127months = 100
}
B代价过高,我们宁愿安抚当地人。
134scope:target_location = {
135every_pop = {
136limit = {
137owner = root
}
139add_pop_satisfaction = pop_satisfaction_mild_bonus (0.1)
}
}
C让Target Location成为该地区的一颗明珠。
147trigger = {
148ruler_or_regent ?= {
}
}
153scope:target_location = {
154rename_location = batavia
155if = {
156limit = {
157NOT = {
157OR = {
157location_rank = location_rank:city
157location_rank = location_rank:megalopolis
}
}
}
159location_rank = location_rank:city
}
}
162change_development = development_mild_bonus (0.5)
}
165add_gold = {
166value = root.monthly_income_trade_and_tax
167multiply = -1
}
170add_migration = {
171owner = this
172from = root.capital.province_definition
173to = scope:target_location.province_definition
174culture = root.culture
175amount = 0.01
176months = 100
}
DTarget Location“必须”耸立!
183trigger = {
184ruler_or_regent ?= {
}
}
187scope:target_location = {
188rename_location = batavia
189if = {
190limit = {
191NOT = {
191OR = {
191location_rank = location_rank:city
191location_rank = location_rank:megalopolis
}
}
}
193location_rank = location_rank:city
}
}
196change_development = development_severe_bonus (1)
}
199add_gold = {
200value = root.monthly_income_trade_and_tax
201multiply = -2
}
204add_migration = {
205owner = this
206from = root.capital.province_definition
207to = scope:target_location.province_definition
208culture = root.culture
209amount = 0.05
210months = 100
}
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