事件
Target Location与Target Location2的纺织业

Target Country国内盛产染料,这使得我们能够生产出各种各样的纺织品。其中,Target Location和Target Location2的纺织行会尤为著名,它们对Target Country的经济贡献巨大。Target Character有意资助这两个行会,但若偏向于支持其中一方,可能会使我们的纺织产业更加专业化。
精纺工场建筑immediate, trigger
尼德兰可成立国家dynamic historical event.tag
染料商品trigger
市民社会阶级option 1, option 2, option 3定义in_game/events/DHE/flavor_ned.txt:1264
1265type = country_event
1267title = flavor_ned.17.title Target Location与Target Location2的纺织业
1268desc = flavor_ned.17.desc Target Country国内盛产染料,这使得我们能够生产出各种各样的纺织品。其中,Target Location和Target Location2的纺织行会尤为著名,它们对Target Country的经济贡献巨大。Target Character有意资助这两个行会,但若偏向于支持其中一方,可能会使我们的纺织产业更加专业化。
1269outcome = neutral
1271image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_dyes.dds"
1273fire_only_once = yes
1275dynamic_historical_event = {
}
1282illustration_tags = {
128310 = regular
128410 = interior
}
1287trigger = {
1288capital.market = {
}
1295any_owned_location = {
1296count >= 2
1297OR = {
1298area = area:holland_area
1299area = area:friesland_area
1300area = area:brabant_area
1301area = area:flanders_area
1302area = area:wallonia_area
}
}
}
1308immediate = {
}
1310ruler_or_regent ?= {
1311save_scope_as = target_character
}
1314save_scope_as = target_country
1316ordered_owned_location = {
1317limit = {
1318OR = {
1319area = area:holland_area
1320area = area:friesland_area
1321area = area:brabant_area
1322area = area:flanders_area
1323area = area:wallonia_area
}
}
1327order_by = population
1328max = 1
1329check_range_bounds = no
1330save_scope_as = target_location
}
1333ordered_owned_location = {
1334limit = {
1335OR = {
1336area = area:holland_area
1337area = area:friesland_area
1338area = area:brabant_area
1339area = area:flanders_area
1340area = area:wallonia_area
}
}
1344order_by = population
1345position = 2
1346check_range_bounds = no
1347save_scope_as = target_location2
}
}