事件

分食Target Character

flavor_ned.14in_game/events/DHE/flavor_ned.txt:1083
分食 …

战争与灾祸肆虐着Country。随着Target Country的军队占领Capital,大多数平民将这一切归咎于Target Character及其野心。愤怒的暴民现已聚集在Target Character的住所外,意图将him/her处决。尽管his/her发表了动人的演说,暴民仍未平息。他们如野兽般袭击了him/her,导致his/her惨死。事后发现,his/her的部分遗体竟被这群暴民分食。

需要尼德兰可成立国家dynamic historical event.tag

定义in_game/events/DHE/flavor_ned.txt:1083

1084hide_portraits = yes
1085type = country_event
1087title = flavor_ned.14.title 分食Target Character
1088desc = flavor_ned.14.desc 战争与灾祸肆虐着Country。随着Target Country的军队占领Capital,大多数平民将这一切归咎于Target Character及其野心。愤怒的暴民现已聚集在Target Character的住所外,意图将him/her处决。尽管his/her发表了动人的演说,暴民仍未平息。他们如野兽般袭击了him/her,导致his/her惨死。事后发现,his/her的部分遗体竟被这群暴民分食。
1089outcome = neutral
1091fire_only_once = yes
1093dynamic_historical_event = {
1094tag = NED
1095from = 1500.1.1
1096to = 1800.1.1
1097monthly_chance = 10
}
1100trigger = {
1101has_regular_elections = yes
1102at_war = yes
1103capital = {
1104controller != root
}
}
1108illustration_tags = {
110910 = angry
111010 = exterior
}
1113immediate = {
1115ruler_or_regent ?= {
1116save_scope_as = target_character
1117if = {
1118limit = {
1119first_spouse ?= {
1120is_alive = yes
}
}
1123first_spouse ?= {
1124save_scope_as = target_character2
}
}
}
1128capital = {
1129save_scope_as = target_location
1130controller = {
1131save_scope_as = target_country
}
}
}

选项

A即便现在,Country仍不太平……
1139kill_character = {
1140target = scope:target_character
1141reason = cannibalism
}
1144if = {
1145limit = {
1146exists = scope:target_character2
}
1148kill_character = {
1149target = scope:target_character2
1150reason = cannibalism
}
}
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