
位于Target Location的阿马尔菲城刚刚经历了一场来自海洋的灭顶之灾。第勒尼安海海底的强烈地震引发滔天巨浪,无情地扑向这座毫无防备的海滨小镇。在震天动地的轰鸣中,房屋轰然倒塌,船只被巨浪抛向半空,无数生命转瞬即逝。曾经风景如画的街道沦为水下坟场,狂暴的海水永远重塑了这里的地貌。阿马尔菲引以为傲的海洋文化与繁荣的商贸活动毁于一旦,这场灾难成为大自然狂暴力量的血泪见证。Current Year年的这场浩劫,其创伤将永远铭刻在这座城镇的历史记忆之中。
需要
那不勒斯国家dynamic historical event.tag, trigger定义in_game/events/DHE/flavor_nap.txt:1551
1552type = country_event
1554title = flavor_nap.101.title 阿马尔菲的毁灭
1555desc = flavor_nap.101.desc 位于Target Location的阿马尔菲城刚刚经历了一场来自海洋的灭顶之灾。第勒尼安海海底的强烈地震引发滔天巨浪,无情地扑向这座毫无防备的海滨小镇。在震天动地的轰鸣中,房屋轰然倒塌,船只被巨浪抛向半空,无数生命转瞬即逝。曾经风景如画的街道沦为水下坟场,狂暴的海水永远重塑了这里的地貌。阿马尔菲引以为傲的海洋文化与繁荣的商贸活动毁于一旦,这场灾难成为大自然狂暴力量的血泪见证。Current Year年的这场浩劫,其创伤将永远铭刻在这座城镇的历史记忆之中。
1556outcome = neutral
1558image = "gfx/interface/illustrations/location/sea/ocean_bigger.dds"
1560fire_only_once = yes
1561dynamic_historical_event = {
1563from = 1318.1.1
1564to = 1368.1.1
1565monthly_chance = 5
}
1568trigger = {
1570owns = location:salerno
}
}
1574immediate = {
1575location:salerno = {
1576save_scope_as = target_location
}
}
选项
AGod Name怜悯他们。
1582historical_option = yes
1584custom_tooltip = flavor_nap.101.a.tt Target Location和周边沿海地点会失去繁荣度,损失人群,一些建筑也会受到海啸影响
1585hidden_effect = {
1586scope:target_location = {
1588every_pop = {
1589add_pop_size = {
1590value = pop_size
1591multiply = -0.20
}
}
1594ordered_buildings_in_location = {
1595order_by = building_level
1596max = {
1597value = 1
1599add = {
1600value = num_buildings
1601divide = 6
}
}
}
1607every_neighbor_location = {
1612every_pop = {
1613add_pop_size = {
1614value = pop_size
1615multiply = -0.05
}
}
}
}
}
B立即向幸存者提供援助!
1626custom_tooltip = flavor_nap.101.b.tt Target Location和周边沿海地点会失去繁荣度,损失人群,一些建筑也会受到海啸影响。
由于我们投入了资金,这些地点将更快恢复,破坏会较轻
1629add_gold = {
1629value = location:salerno.owner.monthly_income_trade_and_tax
1629multiply = -1
}
}
1631hidden_effect = {
1632scope:target_location = {
1634every_pop = {
1635add_pop_size = {
1636value = pop_size
1637multiply = -0.20
}
}
1640ordered_buildings_in_location = {
1641order_by = building_level
1642max = {
1643value = 1
1645add = {
1646value = location.num_buildings
1647divide = 6
}
}
}
1653every_neighbor_location = {
1658every_pop = {
1659add_pop_size = {
1660value = pop_size
1661multiply = -0.05
}
}
}
}
}