事件本版本变更

鞑靼社区

flavor_mos.43in_game/events/DHE/flavor_MOS.txt:4665
鞑靼社区

Target Location的Target Location Rank正在不断扩张,但通过吸引周边地区的移民,可能加快将其转变为区域强国的进程。通过在城墙外为鞑靼提供一个指定区域,可以吸引他们参与该计划,同时保留其文化和信仰,并通过人口增长推动经济发展。

需要莫斯科国家dynamic historical event.tag阿斯特拉罕文化option 1, trigger克里米亚文化option 1, trigger喀山文化option 1, trigger米萨文化option 1, trigger诺盖文化option 1, trigger城市地点等级trigger大都市地点等级trigger集镇地点等级trigger

定义in_game/events/DHE/flavor_MOS.txt:4665

4666type = country_event
4667fire_only_once = yes
4668title = flavor_mos.43.title 鞑靼社区
4669desc = flavor_mos.43.desc Target Location的Target Location Rank正在不断扩张,但通过吸引周边地区的移民,可能加快将其转变为区域强国的进程。通过在城墙外为鞑靼提供一个指定区域,可以吸引他们参与该计划,同时保留其文化和信仰,并通过人口增长推动经济发展。
4670outcome = neutral
4671image = "gfx/interface/illustrations/international_organization_types/tatar_yoke.dds"
4673dynamic_historical_event = {
4674tag = MOS
4675from = 1490.1.1
4676to = 1540.1.1
4677monthly_chance = 1
}
4680trigger = {
4682region:steppes_region = {
4683any_location_in_region = {
4684province ?= {
4685OR = {
4686culture_percentage = {
4687culture = culture:crimean
4688value > 0.5
}
4690culture_percentage = {
4691culture = culture:kazani
4692value > 0.5
}
4694culture_percentage = {
4695culture = culture:astrakhani
4696value > 0.5
}
4698culture_percentage = {
4699culture = culture:mishar
4700value > 0.5
}
4702culture_percentage = {
4703culture = culture:nogai
4704value > 0.5
}
}
}
}
}
4711at_war = no
4713capital = {
4714OR = {
4715location_rank = location_rank:town
4716location_rank = location_rank:city
4717location_rank = location_rank:megalopolis
}
}
}
4723immediate = {
4725capital = {
4726save_scope_as = target_location
}
4729root = {
4729save_scope_as = target_root_country
}
}
4807historical_info = flavor_mos.43.historical_info 随着莫斯科城市规模和重要性的增长,鞑靼社区的建设开始了。这些社区位于城墙外,逐渐发展为经济和文化交流中心,促进了城市的经济繁荣。

选项

A鼓励鞑靼移民。
4734historical_option = yes
4736custom_tooltip = {
4737text = flavor_mos.43.a.custom 来自大草原的鞑靼人群迁移至Target Location的新建成的鞑靼社区。
4738region:steppes_region = {
4739every_location_in_region = {
4740limit = {
4741NOT = {
4742owner ?= root
}
4744province ?= {
4745OR = {
4746culture_percentage = {
4747culture = culture:crimean
4748value > 0.5
}
4750culture_percentage = {
4751culture = culture:kazani
4752value > 0.5
}
4754culture_percentage = {
4755culture = culture:astrakhani
4756value > 0.5
}
4758culture_percentage = {
4759culture = culture:mishar
4760value > 0.5
}
4762culture_percentage = {
4763culture = culture:nogai
4764value > 0.5
}
}
}
}
4769scope:target_location.province_definition = {
4770add_migration = {
4771owner = root
4772from = prev.province_definition
4773to = this
4774culture = scope:location_dominant_culture
4775amount = 0.01
4776months = 12
}
}
4779dominant_culture = {
4780save_scope_as = location_dominant_culture
}
}
}
}
4786culture = {
4787add_cultural_influence = cultural_influence_mild_penalty (-10)
}
4790ai_chance = {
4791factor = 1
}
B既无天时,亦无地利。
4800add_stability = stability_mild_bonus (7)
4802ai_chance = {
4803factor = 0.5
}
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