事件

巴迪宫

flavor_mor.33in_game/events/DHE/flavor_MOR.txt:2144
巴迪宫

Target Character统治期间,he/she计划建造一座足以震慑敌人的宫殿。he/she设想使用从意大利到几内亚各地的材料,打造全世界最辉煌的宫殿。虽然工程浩大,但我们或许可以尝试。

需要摩洛哥国家dynamic historical event.tag吹毛求疵特质option 3

定义in_game/events/DHE/flavor_MOR.txt:2144

2145hide_portraits = yes
2146type = country_event
2147title = flavor_mor.33.title 巴迪宫
2148desc = flavor_mor.33.desc Target Character统治期间,he/she计划建造一座足以震慑敌人的宫殿。he/she设想使用从意大利到几内亚各地的材料,打造全世界最辉煌的宫殿。虽然工程浩大,但我们或许可以尝试。
2149outcome = neutral
2151dynamic_historical_event = {
2152tag = MOR
2153from = 1520.1.1
2154to = 1700.1.1
2155monthly_chance = 3
}
2158fire_only_once = yes
2160illustration_tags = {
216110 = exterior
216210 = happy
}
2165trigger = {
2166location:marrakesh.owner ?= root
}
2169immediate = {
2171location:marrakesh = {
2172save_scope_as = target_location
}
2175ruler_or_regent ?= {
2176save_scope_as = target_character
}
2179create_character = {
2181age = 20
2182artist = architect
2183artist_skill = {
0.65
0.75
}
2187save_scope_as = target_artist
2188create_in_limbo = yes
}
}

选项

A我们将尽力达成目标。
2195scope:target_location = {
2196create_art = {
2197artist = scope:target_artist
2198key = el_badi_palace
2199quality = 75
2200type = work_of_art_type:palace
}
}
2204scale = -1
}
2205scope:target_artist = {
2205move_country = root
}
B我们应该放弃这个计划。
2211add_prestige = prestige_mild_penalty (-10)
2212scope:target_artist = {
}
C要建就建全世界最宏伟的宫殿!
2218trigger = {
2219ruler_or_regent ?= {
2220has_trait = obsessive_perfectionist
}
}
2224scope:target_artist = {
2224move_country = root
}
2225scope:target_location = {
2226create_art = {
2227artist = scope:target_artist
2228key = el_badi_palace
2229quality = 90
2230type = work_of_art_type:palace
}
}
2234scale = -3
}
2236add_prestige = prestige_mild_bonus (10)
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