事件本版本变更

Target Character的逝世

flavor_mor.25in_game/events/DHE/flavor_MOR.txt:1522

Target Character的追随者们含泪奔赴Target Location,在he/she逝世后不久哀悼这位伟大导师。前来his/her的安息地朝圣者络绎不绝,当地民众已请愿建立正式圣地以资对his/her的纪念。

需要摩洛哥国家dynamic historical event.tag教士社会阶级option 1accepted_sidi_ahmed_ou_moussa_variable变量trigger

定义in_game/events/DHE/flavor_MOR.txt:1522

1523type = country_event
1524title = flavor_mor.25.title Target Character的逝世
1525desc = flavor_mor.25.desc Target Character的追随者们含泪奔赴Target Location,在he/she逝世后不久哀悼这位伟大导师。前来his/her的安息地朝圣者络绎不绝,当地民众已请愿建立正式圣地以资对his/her的纪念。
1526outcome = neutral
1527fire_only_once = yes
1528dynamic_historical_event = {
1529tag = MOR
1530from = 1485.1.1
1531to = 1570.1.1
1532monthly_chance = 10
}
1534trigger = {
1535custom_tooltip = {
1536text = variable_accepted_sidi_ahmed_ou_moussa_variable_tt 西迪·艾哈迈德·乌·穆萨受到欢迎
}
1539character:sidi_ahmed_ou_moussa_script = {
1539is_alive = no
}
1540owns = location:tiznit
}
1543immediate = {
1544character:sidi_ahmed_ou_moussa_script = {
1544save_scope_as = target_character
}
1545location:tiznit = {
1545save_scope_as = target_location
}
}

选项

ACommon String Ok
1551scale = -3
}
1552scope:target_location = {
1553create_holy_site = {
1554name = resting_place_of_sidi_ahmed_ou_moussa 西迪·艾哈迈德安息之地
1555type = shrine
1556importance = 1
1557location = this
}
1560random_pop = {
1561limit = {
1562owner = root
1563pop_type = pop_type:clergy
}
1565add_pop_satisfaction = pop_satisfaction_severe_bonus (0.15)
}
}
B我们负担不起。
1573add_prestige = prestige_mild_penalty (-10)
1574scope:target_location = {
1575every_pop = {
1576limit = {
1577owner = root
}
1579add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
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