事件

Country Adjective人民的社会结构

flavor_mor.15in_game/events/DHE/flavor_MOR.txt:796
… 人民的社会结构

尽管前朝的饥荒、战乱、动荡与破坏仍历历在目,但这些不幸的记忆已被人们淡忘。尽管面临众多反对声音,我们依然在Target Character的坚强领导下,成功地将各部族、本地居民、贵族以及学者阶层融合成一个多元化的社会。数百年来, Ruler Or Regent Title的权威与影响力首次真正地覆盖了这片土地。

需要摩洛哥国家dynamic historical event.tag贵族阶层immediate

定义in_game/events/DHE/flavor_MOR.txt:796

797hide_portraits = yes
798type = country_event
799title = flavor_mor.15.title Country Adjective人民的社会结构
800desc = flavor_mor.15.desc 尽管前朝的饥荒、战乱、动荡与破坏仍历历在目,但这些不幸的记忆已被人们淡忘。尽管面临众多反对声音,我们依然在Target Character的坚强领导下,成功地将各部族、本地居民、贵族以及学者阶层融合成一个多元化的社会。数百年来, Ruler Or Regent Title的权威与影响力首次真正地覆盖了这片土地。
801outcome = neutral
804fire_only_once = yes
805dynamic_historical_event = {
806tag = MOR
807from = 1340.1.1
808to = 1375.1.1
809monthly_chance = 1
}
812trigger = {
813at_war = no
814stability > 50
815government_power > 80
816num_rebels <= 1
}
819illustration_tags = {
82010 = happy
82110 = exterior
}
824immediate = {
826save_scope_as = target_country
827ruler_or_regent ?= {
827save_scope_as = target_character
}
828random_estate_privilege = {
829limit = {
830estate_type = estate_type:nobles_estate
}
832save_scope_as = first_privilege
}
835random_estate_privilege = {
836limit = {
837estate_type = estate_type:nobles_estate
838this != scope:first_privilege
}
840save_scope_as = second_privilege
}
843random_estate_privilege = {
844limit = {
845estate_type = estate_type:nobles_estate
846this != scope:first_privilege
847this != scope:second_privilege
}
849save_scope_as = third_privilege
}
}

选项

A我们将在安宁中繁荣。
855historical_option = yes
857add_stability = stability_mild_bonus (7)
B中央集权正当其时!
865change_societal_value = {
}
870add_stability = stability_extreme_penalty (-20)
871if = {
872limit = {
872exists = scope:first_privilege
}
873revoke_estate_privilege = scope:first_privilege
}
875if = {
876limit = {
876exists = scope:second_privilege
}
877revoke_estate_privilege = scope:second_privilege
}
879if = {
880limit = {
880exists = scope:third_privilege
}
881revoke_estate_privilege = scope:third_privilege
}
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