事件

Country的纺织业

flavor_mlo.23in_game/events/DHE/flavor_mlo.txt:1204
… 的纺织业

Current Year年,Country的纺织业蒸蒸日上!能工巧匠编织出的丝绸、细布等精美织物以其品质和工艺饱受赞美。Target Location等北意大利城市成为纺织品生产的中心,吸引着来自远方的商人和买家。

纺织业凭借其创造的财富和就业机会,在北意大利经济中扮演了至关重要的地位。这里生产的精美织物备受追捧,使北意大利成为了纺织业首屈一指的存在。

需要裁缝行会建筑immediate, trigger米兰国家dynamic historical event.tag

定义in_game/events/DHE/flavor_mlo.txt:1204

1205type = country_event
1206title = flavor_mlo.23.title Country的纺织业
1207desc = flavor_mlo.23.desc Current Year年,Country的纺织业蒸蒸日上!能工巧匠编织出的丝绸、细布等精美织物以其品质和工艺饱受赞美。Target Location等北意大利城市成为纺织品生产的中心,吸引着来自远方的商人和买家。

纺织业凭借其创造的财富和就业机会,在北意大利经济中扮演了至关重要的地位。这里生产的精美织物备受追捧,使北意大利成为了纺织业首屈一指的存在。
1208outcome = neutral
1210image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_cloth.dds"
1212fire_only_once = yes
1213dynamic_historical_event = {
1214tag = MLO
1215from = 1337.1.1
1216to = 1399.11.11
1217monthly_chance = 1
}
1220major = yes
1221major_trigger = {
1222capital.region = region:italy_region
}
1224trigger = {
1225owns = location:milano
1226any_owned_location = {
1227development >= 20
1228has_building_with_at_least_one_level = fine_cloth_guild
}
1230at_war = no
}
1233immediate = {
1234location:milano = {
1235save_scope_as = target_location
}
1237random_owned_location = {
1238limit = {
1239development >= 20
1240has_building_with_at_least_one_level = fine_cloth_guild
}
1242save_scope_as = target_location2
}
1244every_owned_location = {
1245limit = {
}
1246add_to_list = core_locations
}
}

选项

A让我们进一步投资这利润丰厚的产业!
1253if = {
1254limit = {
1255NOT = {
1255has_estate_privilege = estate_privilege:milanese_cloth_guilds_privileges
}
}
1257grant_estate_privilege = estate_privilege:milanese_cloth_guilds_privileges
}
1259else_if = {
1260limit = {
1260has_estate_privilege = estate_privilege:milanese_cloth_guilds_privileges
}
1261scale = -1
}
}
1263else = {
1264scale = -3
}
}
1266ordered_owned_location = {
1267order_by = population
1268limit = {
}
1269max = {
1270every_in_list = {
1271list = core_locations
1272add = 1
}
}
1275change_development = development_weak_bonus (0.25)
1276change_prosperity = prosperity_mild_bonus (0.15)
}
1278scope:target_location = {
1279change_building_level_in_location = {
1281value = 1
}
1283add_pop = {
1284culture = root.culture
1285religion = root.religion
1287size = 0.1
}
}
1291every_market_with_merchants = {
1292limit = {
1293location.continent = continent:europe
}
1295add_temporary_demand = {
1296type = demand:italian_cloth
1297months = 240
}
}
B我们负担不起。
1305add_stability = stability_weak_bonus (2.5)
1306add_estate_satisfaction = {
}
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