事件

Target Location士兵

flavor_mam.65in_game/events/DHE/flavor_MAM.txt:4147
… 士兵

虽然马穆鲁克是我们军队的核心,但并非所有士兵都是奴隶战士。Target Location本地的士兵组成了绝大部分步兵,也被用来执行护卫和驻守任务。

然而,他们晋升机会少,军饷也低,动力严重不足,我们不清楚可以多信任这些人。而他们的训练和军械当然也经常被Ruler Title和这座Target Location Rank的官员忽视。在Target Location Area,Target Location本地人和马穆鲁克官员间的不信任导致了动荡。

需要士兵社会阶级immediate, option 1, trigger

定义in_game/events/DHE/flavor_MAM.txt:4147

4148hide_portraits = yes
4149type = country_event
4150title = flavor_mam.65.title Target Location士兵
4151desc = flavor_mam.65.desc 虽然马穆鲁克是我们军队的核心,但并非所有士兵都是奴隶战士。Target Location本地的士兵组成了绝大部分步兵,也被用来执行护卫和驻守任务。

然而,他们晋升机会少,军饷也低,动力严重不足,我们不清楚可以多信任这些人。而他们的训练和军械当然也经常被Ruler Title和这座Target Location Rank的官员忽视。在Target Location Area,Target Location本地人和马穆鲁克官员间的不信任导致了动荡。
4152outcome = neutral
4154illustration_tags = {
415510 = regular
415610 = exterior
}
4159trigger = {
4160has_reform = government_reform:mamluk_government
4161any_pop = {
4162pop_type = pop_type:soldiers
4163culture != root.culture
}
}
4167immediate = {
4168random_owned_location = {
4169limit = {
4170any_pop = {
4171pop_type = pop_type:soldiers
4172culture != root.culture
}
}
4175save_scope_as = target_location
}
4177foreground = pop_type:soldiers
4177background = pop_type:soldiers
}
}

选项

A我们必须将叛乱扼杀在摇篮里!
4182custom_tooltip = {
4183text = mam_all_pop_not_of_primary_culture_lose_satisfaction_tt 所有不是Culture文化的士兵人群会失去pop satisfaction extreme penalty人群满意度
4184scope:target_location = {
4185every_pop = {
4186limit = {
4187pop_type = pop_type:soldiers
4188culture != root.culture
}
4190add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
4194add_estate_satisfaction = {
}
B看看我们能做些什么来改善他们的境况。
4202scope:target_location = {
4203change_control = control_mild_penalty (-0.1)
}
4205add_gold = {
4206value = monthly_income_total
4207min = 10
4208max = 400
4209multiply = -0.5
}
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