事件

新旧冲突

flavor_mam.22in_game/events/DHE/flavor_MAM.txt:1082
新旧冲突

随着新一代马穆鲁克在我们伟大国家的各个领域取得主导权,许多守旧派人士都在抵制这种变革。目前,一位资深的马穆鲁克Target Character2正试图维持其权力死不撒手,his/her宣称自己在Target Character面前受到了不公正的待遇,而后者最近刚刚被任命为his/her的继任者。

需要是内阁首脑修正类型option 1, option 2马穆鲁克特质immediate, triggerrebelling_mamluk_var变量immediate, trigger

定义in_game/events/DHE/flavor_MAM.txt:1082

1083hide_portraits = yes
1084type = country_event
1085title = flavor_mam.22.title 新旧冲突
1086desc = flavor_mam.22.desc 随着新一代马穆鲁克在我们伟大国家的各个领域取得主导权,许多守旧派人士都在抵制这种变革。目前,一位资深的马穆鲁克Target Character2正试图维持其权力死不撒手,his/her宣称自己在Target Character面前受到了不公正的待遇,而后者最近刚刚被任命为his/her的继任者。
1087outcome = neutral
1089trigger = {
1090has_reform = government_reform:mamluk_government
1091any_character = {
1092is_ruler = no
1093is_heir = no
1094is_regent = no
1095has_trait = mamluk
1096has_variable = rebelling_mamluk_var
}
1098any_character = {
1099is_ruler = no
1100is_heir = no
1101is_regent = no
1102has_trait = mamluk
1103NOT = {
1103has_variable = rebelling_mamluk_var
}
}
}
1106illustration_tags = {
110710 = exterior
110810 = angry
}
1111immediate = {
1112random_character = {
1113limit = {
1114is_ruler = no
1115is_heir = no
1116is_regent = no
1117has_trait = mamluk
1118has_variable = rebelling_mamluk_var
}
1120save_scope_as = target_character
}
1122random_character = {
1123limit = {
1124is_ruler = no
1125is_heir = no
1126is_regent = no
1127has_trait = mamluk
1128NOT = {
1128has_variable = rebelling_mamluk_var
}
}
1130save_scope_as = target_character2
}
1132ruler_or_regent ?= {
1132save_scope_as = target_character3
}
}

选项

A与Target Character2站在一起,旧思路值得肯定。
1139custom_tooltip = based_on_target_character2_importance_tt 基于Target Character2的重要性与影响力:
1140add_government_power = {
1142add = {
1143value = scope:target_character2.total_abilities
1144subtract = scope:target_character.total_abilities
1145divide = 10
}
1147if = {
1148limit = {
1149scope:target_character = {
}
}
}
}
1154add_army_tradition = {
1155value = army_tradition_weak_bonus (2.5)
1156add = {
1157value = scope:target_character2.total_abilities
1158subtract = {
1159if = {
1160limit = {
1161scope:target_character = {
}
}
1163value = {
1164add = scope:target_character.total_abilities
1165add = 100
}
}
1168else = {
1169value = scope:target_character.total_abilities
}
}
1172divide = 10
}
}
B把这些麻烦精扫地出门!
1180kill_character = scope:target_character
1181custom_tooltip = based_on_target_character2_importance_tt 基于Target Character2的重要性与影响力:
1182add_stability = {
1183value = stability_mild_penalty (-7)
1184add = {
1185value = scope:target_character2.total_abilities
1186subtract = scope:target_character.total_abilities
1187divide = 10
}
1189if = {
1190limit = {
1191scope:target_character = {
}
}
1193add = stability_mild_penalty (-7)
}
}
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