事件

Target Character与Court Title的冲突

flavor_mam.19in_game/events/DHE/flavor_MAM.txt:850
… 与 … 的冲突

对于个人而言,攀登至权力的巅峰无疑是一份甜蜜的体验。然而,被冷落或失去权力所带来的苦涩,却是前者的十倍。忠心于Target Character3的Target Character,正是这种境遇的写照。这位曾经权势滔天的老马穆鲁克,如今却只能在Court Title陛下周围郁郁寡欢地搞小动作。his/her的威胁破坏了我们的秩序。我们必须在动乱扩散之前,将his/her妥善处理。

需要马穆鲁克特质triggerrebelling_mamluk_var变量immediate, trigger

定义in_game/events/DHE/flavor_MAM.txt:850

851type = country_event
852title = flavor_mam.19.title Target Character与Court Title的冲突
853desc = flavor_mam.19.desc 对于个人而言,攀登至权力的巅峰无疑是一份甜蜜的体验。然而,被冷落或失去权力所带来的苦涩,却是前者的十倍。忠心于Target Character3的Target Character,正是这种境遇的写照。这位曾经权势滔天的老马穆鲁克,如今却只能在Court Title陛下周围郁郁寡欢地搞小动作。his/her的威胁破坏了我们的秩序。我们必须在动乱扩散之前,将his/her妥善处理。
854outcome = neutral
856trigger = {
857has_reform = government_reform:mamluk_government
858any_character = {
859is_ruler = no
860is_heir = no
861is_regent = no
862has_trait = mamluk
863has_variable = rebelling_mamluk_var
}
}
867illustration_tags = {
86810 = exterior
86910 = angry
}
872immediate = {
873ordered_character = {
874limit = {
874has_variable = rebelling_mamluk_var
}
875order_by = {
876value = total_abilities
877if = {
878limit = {
878in_cabinet = yes
}
879add = 50
}
881if = {
882limit = {
882is_general = yes
}
883add = 100
}
}
886max = 1
887check_range_bounds = no
888remove_variable = rebelling_mamluk_var
889save_scope_as = target_character
}
891ruler_or_regent ?= {
891save_scope_as = target_character2
}
892previous_ruler ?= {
892save_scope_as = target_character3
}
}

选项

A我们不接纳这个旧时代余孽的胡思乱想。
900add_stability = stability_extreme_penalty (-20)
901add_estate_satisfaction = {
}
B为his/her的一位同族授予贵族职位……
907create_character = {
909dynasty = scope:target_character.dynasty
910adm = {
0
50
}
911dip = {
0
50
}
912mil = {
0
65
}
913add_trait = trait:mamluk
}
915change_societal_value = {
}
C让him/her试试我的宝刀是否锋利……
924kill_character = scope:target_character
925add_government_power = government_power_extreme_penalty (-10)
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