事件

暴君

flavor_mal.30in_game/events/DHE/flavor_MAL.txt:1817
暴君

一直以来,Target Character在残暴地压迫his/her的子民,he/she视百姓为家畜,凌臣下如蝼蚁。尽管这样的滥权在传统意义上是合法的,但在整个Country,欲除him/her而后快的民怨已经滚滚沸腾。

需要马里国家dynamic historical event.tag残暴特质trigger心狠手辣特质trigger

定义in_game/events/DHE/flavor_MAL.txt:1817

1818type = country_event
1819title = flavor_mal.30.title 暴君
1820desc = flavor_mal.30.desc 一直以来,Target Character在残暴地压迫his/her的子民,he/she视百姓为家畜,凌臣下如蝼蚁。尽管这样的滥权在传统意义上是合法的,但在整个Country,欲除him/her而后快的民怨已经滚滚沸腾。
1821outcome = neutral
1823dynamic_historical_event = {
1824tag = MAL
1825from = 1380.4.1
1826to = 1500.1.1
1827monthly_chance = 2
}
1830fire_only_once = yes
1832trigger = {
1833ruler_or_regent ?= {
1834OR = {
1835has_trait = cruel
1836has_trait = malevolent
}
}
}
1841illustration_tags = {
184210 = angry
184310 = interior
}
1846immediate = {
1848ruler_or_regent ?= {
1849save_scope_as = target_character
}
}

选项

A必须遏制Target Character。
1856custom_tooltip = {
1857text = mal_all_pops_lose_15_satisfaction_tt 我们的所有人群会失去pop satisfaction severe penalty人群满意度
1858every_owned_location = {
1859every_pop = {
1860limit = {
1861owner = root
}
1863add_pop_satisfaction = pop_satisfaction_severe_penalty (-0.15)
}
}
}
1868add_stability = stability_mild_penalty (-7)
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