事件

重夺Target Location

flavor_mal.22in_game/events/DHE/flavor_MAL.txt:1341
重夺 …

过去,我们一度掌控着Target Location城,然而它却被图阿雷格人夺走了。而现在我们终于将其光复,Target Character和his/her的Court Title正在商议,是继续巩固它的矿业地位还是加固它的防御设施,以防它再一次被敌人夺走。

需要城堡建筑option 2马里国家dynamic historical event.tag

定义in_game/events/DHE/flavor_MAL.txt:1341

1342type = country_event
1343title = flavor_mal.22.title 重夺Target Location
1344desc = flavor_mal.22.desc 过去,我们一度掌控着Target Location城,然而它却被图阿雷格人夺走了。而现在我们终于将其光复,Target Character和his/her的Court Title正在商议,是继续巩固它的矿业地位还是加固它的防御设施,以防它再一次被敌人夺走。
1345outcome = neutral
1347image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_copper.dds"
1349fire_only_once = yes
1351trigger = {
1352location:takedda.owner ?= root
}
1355illustration_tags = {
135610 = exterior
135710 = regular
}
1360dynamic_historical_event = {
1361tag = MAL
1362from = 1360.4.1
1363to = 1821.1.1
1364monthly_chance = 10
}
1367fire_only_once = yes
1369immediate = {
1370location:takedda = {
1371save_scope_as = target_location
}
1374ruler_or_regent ?= {
1375save_scope_as = target_character
}
}

选项

A让我们派更多的人去矿山。
1383scope:target_location = {
1384change_max_raw_material_workers = 2
}
1387add_migration = {
1388owner = this
1389from = root.capital.province_definition
1390to = scope:target_location.province_definition
1391amount = 0.5
1393months = 10
}
B应该修缮它的防御。
1401scope:target_location = {
1402if = {
1403limit = {
1404has_building = building_type:castle
}
1406change_building_level_in_location = {
1407building = building_type:castle
1408value = 1
}
}
1411else = {
1412construct_building = {
1413building_type = building_type:castle
1414cost_multiplier = 0.2
1415cost_multiplier_reason = military_cheap_sponsorship
}
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明